Why didn't I see this thread sooner

This game looks excellent!

The clay graphics look great, reminds me of the game
Platypus by Idigicon, a shoot-em-up originally created using Blitzbasic btw
Not all levels might been included in v1.0, but as a update to v1.1. I have tried them to been fair as possible, and is not touch as Xor was.
You're right, it's a good idea to save extra levels for an update later, even if you have them ready now. Each time the app goes into the "updated apps" lists, it gets a little free publicity (which is hard needed with so many apps).
PS. No the gamesize is not really big, its around 20mb. The final game would been around 25-30mb, much under the 50mb limit we have today (for downloading using 3g).
With so many graphics and animation, how did you get the app size so small? And in the game code, do you draw the backgroudn tiles and shadows etc. into one big image at the start of a level? Or do you redraw the background tiles for every frame?