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BulletPhysics Library

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backslider:
Hi guys,

this is the first version of the bullet physics wrapper for GLBasic.
At the moment it is win only. But in the future it will be multiplatform, I hope! :)

If you like and use it, it woul be nice if you could mention me in the credits.  :booze:

In the attachment are the latest library, the glbasic functions and a demo project.
Download it, open the gbap and press F5! :)

Hope you like it!

Cheers

The current stable features of the library are:

* Create RigidBodies: box, sphere, cone, capsule
* Create a static floor plane
* Get the positions of the bodies
* Get the rotations of the bodies

Crivens:
Nice! Will have to have a look at this. Curse stupid updates I have to do to last project! Hopefully will get some time on the weekend...

Is the "hope" for multiplatform (I think we can safely say iOS would be the big one although Android/WebOS would be sweet too) for the speed of it, or do you think it just might not be possible with your implementation?

Cheers

backslider:
The "hope" is for speed AND the implementation...
But it should work!

I will test it and then I can say more about it!

Crivens:
Cool. Well hopefully so then. Seriously IMHO is best thing to upgrade GLB in a while. We will need to get you a statue or something :)

Cheers

Nathan:
I agree, really good work here.

 :booze: :booze:

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