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Author Topic: Dino Defense  (Read 17076 times)

Offline Ian Price

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Re: Dino Defense
« Reply #15 on: 2012-Mar-11 »
Starting to look more like the game I want it to be now (still WIP).

[attachment deleted by admin]
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Offline erico

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Re: Dino Defense
« Reply #16 on: 2012-Mar-12 »
super deformed dinos! great!

Offline quangdx

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Re: Dino Defense
« Reply #17 on: 2012-Mar-12 »
Coming together very nicely, looks great.
Poor T-Rex and his short arms, if only he was able to clap.

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Offline Ian Price

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Re: Dino Defense
« Reply #18 on: 2012-Mar-12 »
super deformed dinos! great!
Yep, that's what I'm going for :)
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Offline Kitty Hello

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Dino Defense
« Reply #19 on: 2012-Mar-12 »
Looks fantastic.

Offline Marmor

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Re: Dino Defense
« Reply #20 on: 2012-Mar-12 »
crazy for Dinsosaur !   lol awesome

Offline Ian Price

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Re: Dino Defense
« Reply #21 on: 2012-Mar-14 »
I can now show some of the mechanics of the game - they are all working properly too :)







All the gfx are WIP, but unlikely to change before the competition deadline (31st March).

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Offline Nathan

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Re: Dino Defense
« Reply #22 on: 2012-Mar-14 »
Looks really good, I'm very impressed.  I've always thought we could do with more caveman flying helicopters.
Completion deadline?  Whyz that then?


Offline Ian Price

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Re: Dino Defense
« Reply #23 on: 2012-Mar-14 »
It's being written for the Pandora Rebirth competition, although i will be releasing it for pc too.

And yes, there definitely are not enough games with cavemen flying helicopter type devices! :D
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Offline spacefractal

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Re: Dino Defense
« Reply #24 on: 2012-Mar-14 »
Actuelly look better and better, and interface seen very cool and nice designed. Like you did changed it a bit, so it's was not al plant vs zombie clone, but just a nice tower defender game.

Good Work :-D
« Last Edit: 2012-Mar-14 by spacefractal »
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Offline Ian Price

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Re: Dino Defense
« Reply #25 on: 2012-Mar-14 »
Cheers :)

It really doesn't feel like PvZ, despite some similarities. The height aspect added by the ground platforms changes things significantly. Obviously there are some things that you can't get away from (it is a TD game after all), but I've tried to make it my own. Hopefully (and that's a big hopefully) it will be as enjoyable to others as it is to me. There's lots still to do, including the most important aspect of the game - the dinos.
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Offline Ian Price

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Re: Dino Defense
« Reply #26 on: 2012-Mar-27 »
Here's a recent video, showing the game in action.
 
<a href="http://www.youtube.com/watch?v=-V-Vm2owRnI" target="_blank">http://www.youtube.com/watch?v=-V-Vm2owRnI</a>
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Offline quangdx

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Re: Dino Defense
« Reply #27 on: 2012-Mar-27 »
Looking good Ian.

I know things aren't final yet, but currently the dinos feel very erm... robotic/static?
I think because there's no vertical movement of their heads.
I would make the flying ones fly on a very subtle sinwave, so they move up and down smoothly just a couple of pixels, in time with the wings flapping.

Keep up the good work.
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Offline tatakamucher

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Re: Dino Defense
« Reply #28 on: 2012-Mar-28 »
looks good

Offline matchy

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Re: Dino Defense
« Reply #29 on: 2012-Mar-28 »
Nicely designed.  :good: