Feature request > music/sound

Tiny Request: Playing a sampleloop (not musicloop)

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spacefractal:
PLAYSOUND(sfx, pan#, volume#, loop#) where loop is TRUE or FALSE. This would not break combatible at all, since loop# should only been a option of course.

Yes I are aware of SOUNDPLAYING(), but its cannot been used fora  looped sound because this require very careful timing as well. And its would also chop sometimes anyway and then cutter when lopped.

For stopping the sound, simply add a STOPSOUND(sfx) command.

Also changing panning and volume on a played sound while playing a sample would been nice, but not required.

PS. Yes you can do looped music which is very nice, the only reason is I need two looped samples (one music, and one sfx).

spicypixel:
Dynamic Panning and Volume would make for a really nice gaming atmosphere :)

r0ber7:

--- Quote from: spicypixel on 2012-Jan-04 ---Dynamic Panning and Volume would make for a really nice gaming atmosphere :)

--- End quote ---

+1  :good:

erico:
It sure would be nice to have our sound system improved on a few ways.

r0ber7:
Being able to adjust volume and panning while playing a sound would make me do a little dance of happy.

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