Author Topic: Red Wizard Island  (Read 81980 times)

Offline r0ber7

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Re: Red Wizard Island
« Reply #375 on: 2017-Jun-19 »
I just hope that in final version graphic will be more consistent.

Thanks for your reply dreamerman. The consistency is a point I've heard before, which is probably caused by the assets having been made over a 7 year time period. Thanks also for the suggestions on gameplay, it will be more of a "mixed action rpg" as you described it, although some parts are pretty heavy on the action. It's not a bullet hell.

Finally if you like, consider subscribing to the mailinglist if you want to receive updates on release.  :good:

The map screen reminded me of Loom and Monkey Island right alway! :)
Maybe a Golden Axe kind of map could also fit fine. :booze:

Haha, it kinda does. Both games I absolutely love, but for this map I was inspired more by the Heimdall 2 map:



Heimdall 2 is one of my favorite old time Amiga games. :)

Offline erico

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Re: Red Wizard Island
« Reply #376 on: 2017-Jun-19 »
Oh my, how could I forget Heimdall, the chase the pig game! :D
Great reference!

Offline r0ber7

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Re: Red Wizard Island
« Reply #377 on: 2018-Feb-27 »
Oh my, how could I forget Heimdall, the chase the pig game! :D
Great reference!

I don't remember that part, was that Heimdall I? Perhaps I should play that some time.

Anyway, I've signed up for Steam Direct and am looking into Steam Pipe for a beta deployment some time this year. I have two paid projects and two little kids running around, so progress is slow, but it is there. Doing a lot of bugfixes, mostly to do with collision errors, right now. Will keep you all updated.

Offline erico

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Re: Red Wizard Island
« Reply #378 on: 2018-Feb-27 »
Great to know, let us know how it goes! :good:

the chase the pig is here at 5:38
https://youtu.be/VjaORgAAS5M?t=337

Offline r0ber7

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Re: Red Wizard Island
« Reply #379 on: 2018-Mar-08 »
I am currently following the motto "something is great when you can no longer remove anything". I have to do away with some things I've worked on a lot, simply because they have no effect on gameplay and some of them are quite buggy. I hope to reduce the game to something resembling the original idea.

The pig game was definitely Heimdall I, it looks great. Now I have to play that, of course.  8)

Offline MrPlow

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Re: Red Wizard Island
« Reply #380 on: 2018-Mar-15 »
Looking at the youtube of your game...looks super! It should do well on Steam!
Looks smooth and fast!! Nice particle effects and pixel art! Look forward to seeing this on Steam!  =D
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Offline r0ber7

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Re: Red Wizard Island
« Reply #381 on: 2018-Mar-15 »
Looking at the youtube of your game...looks super! It should do well on Steam!
Looks smooth and fast!! Nice particle effects and pixel art! Look forward to seeing this on Steam!  =D

Thanks, I've been working a lot on it. I've also made a site http://www.cortexcode.com/rwi/ where people can subscribe to the newsletter. I will probably send the Steam betakeys through the newsletter.

I have also made some screenshots.
« Last Edit: 2018-Mar-15 by r0ber7 »

Offline bigsofty

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Re: Red Wizard Island
« Reply #382 on: 2018-Mar-15 »
Looks great, love the bendy castle!  :D
Cheers,

Ian.

“It is practically impossible to teach good programming style to students that have had prior exposure to BASIC.  As potential programmers, they are mentally mutilated beyond hope of regeneration.”
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Offline spacefractal

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Re: Red Wizard Island
« Reply #383 on: 2018-Apr-20 »
now steam have been easier, but this game also have a long dev time  :good:
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Offline r0ber7

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Re: Red Wizard Island
« Reply #384 on: 2018-Apr-20 »
now steam have been easier, but this game also have a long dev time  :good:

Too long, lol.  :D

Offline dreamerman

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Re: Red Wizard Island
« Reply #385 on: 2018-May-13 »
A long way to home.. eh to Steam ;) Any sneak peek about preview version?
That chicken enemy or boss looks terrifying :D
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Offline r0ber7

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Re: Red Wizard Island
« Reply #386 on: 2018-Jun-15 »
A long way to home.. eh to Steam ;) Any sneak peek about preview version?
That chicken enemy or boss looks terrifying :D

The chicken is the mid-boss. Last boss is a snake, still have to make his environment (a spooky cave sort of thing.)

I don't have a sneak peak for you yet, but I don't think I've shared this marble tileset yet. It will mostly be seen in the two levels you cross by boat, but could also be present at the start of one of the forest levels. I don't like the idea of seperating tilesets completely into different biomes. I'd rather have the environment gradually changing.


Offline r0ber7

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Re: Red Wizard Island
« Reply #387 on: 2018-Jun-18 »
Yesterday I've started work on the first boat level. I'm getting a new job soon, three days a week. I have decided I will dedicate one day per week to this game when I start my new job and the other project I have going on finishes.  :)

Offline r0ber7

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Re: Red Wizard Island
« Reply #388 on: 2018-Jun-30 »
Bugfixes bugfixes bugfixes...   :glare:

Offline r0ber7

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Re: Red Wizard Island
« Reply #389 on: 2018-Jul-17 »
Finished building the first boat level. I've made a screen recording of me playing it. Fixed a whole lot of bugs in the process as well.
Forgive me for the audio quality, it is a bit low.

<a href="http://www.youtube.com/watch?v=D3bCXQloV7w" target="_blank">http://www.youtube.com/watch?v=D3bCXQloV7w</a>