Author Topic: Red Wizard Island  (Read 118904 times)

Offline matchy

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Re: Red Wizard Island (in development)
« Reply #195 on: 2012-Mar-03 »
I've been quite keen to try it out but when I finally I run it, the mouse doesn't move on the title screen (running on Win8DP). :'(

Request full-screen version?

Offline erico

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Re: Red Wizard Island (in development)
« Reply #196 on: 2012-Mar-04 »
there is a full screen check box on the option menu...
...but you have to mouse your way over there hehe :P

Offline matchy

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Re: Red Wizard Island (in development)
« Reply #197 on: 2012-Mar-04 »
oh ok. also just to note, the title screen shows with black background, main title, menu items and a blank scroll. The cursor takes the first mouse position then does move at all but the star continues the blink.

Offline Wampus

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Re: Red Wizard Island (in development)
« Reply #198 on: 2012-Mar-04 »
Matchy, are you running a multiple monitor set up? I had the same problem but the game worked fine when I was only using one monitor.

Offline erico

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Re: Red Wizard Island (in development)
« Reply #199 on: 2012-Mar-04 »
Strange I see no scroll. Switching from 640x480 to full screen dosen´t work, makes a ´windows´ sound. Flipping to 800x600 and to full screen gets there, and then I can switch back to 640x480.

I run 2 monitors too. There are strange ´garbage´ around the letters too, like dots and line, I hope that is not suppose to be the art style since I failed to catch it :-[

Mouse works here ok, no problem.
Will get a better review on how it all works out on this end somewhere this coming week.

Offline matchy

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Re: Red Wizard Island (in development)
« Reply #200 on: 2012-Mar-04 »
Matchy, are you running a multiple monitor set up? I had the same problem but the game worked fine when I was only using one monitor.
Well yes I am and I just tested it when changing the display options for one monitor but no change. For now, I guess, I could try to unplug one and reboot later, but it I'm sure it would be a general concern.

Offline r0ber7

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Re: Red Wizard Island (in development)
« Reply #201 on: 2012-Mar-04 »
Strange I see no scroll. Switching from 640x480 to full screen dosen´t work, makes a ´windows´ sound. Flipping to 800x600 and to full screen gets there, and then I can switch back to 640x480.

I run 2 monitors too. There are strange ´garbage´ around the letters too, like dots and line, I hope that is not suppose to be the art style since I failed to catch it :-[

Mouse works here ok, no problem.
Will get a better review on how it all works out on this end somewhere this coming week.

Hmm... The garbage shouldn't be there (anymore). I think I know what it looks like since I spent a day trying to get rid of it. It's caused by the way the font file is formatted I suspect. Could you please post a screenshot?

640x400 fullscreen won't work on Windows 7. It has a limit of at least 800x600 I think.

The mouse issues surprise me. Will look into the code and try a different approach / catch the problem. I have no idea why two monitors would cause trouble. Actually, my musician runs two monitors and had no problems at all with mouse input.  O_O

Oh, and the scroll is at the bottom of the screen, was thinking of doing a scrolling text intro thing there sometime, but not sure.

Offline kanonet

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Re: Red Wizard Island (in development)
« Reply #202 on: 2012-Mar-04 »
649x480 at fullscreen is no problem for my Win7.
Lenovo Thinkpad T430u: Intel i5-3317U, 8GB DDR3, NVidia GeForce 620M, Micron RealSSD C400 @Win7 x64

Offline erico

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Re: Red Wizard Island (in development)
« Reply #203 on: 2012-Mar-05 »
Hmm... The garbage shouldn't be there (anymore). I think I know what it looks like since I spent a day trying to get rid of it. It's caused by the way the font file is formatted I suspect. Could you please post a screenshot?

it´s posted.
I got the idea of the scroll now hehe.

649x480 at fullscreen is no problem for my Win7.

Here, it will only work 640x480 full screen if I first set to 800x600, then full screen, then 640x480.
Otherwise, there goes a strange ´windows´sound, one that sounds like something went wrong.
But it dosen´t crash or mess the videos....I run 2 monitors on a win7 pro N 64b(SP1).
I run a GeForce GTX460 - driver vs. 280.26.
DirectX runtime 11.0

Edit: the garbage shows the same for same characters, like ´O´ has 3 dots under it.
 

[attachment deleted by admin]
« Last Edit: 2012-Mar-05 by erico »

Offline Wampus

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Re: Red Wizard Island (in development)
« Reply #204 on: 2012-Mar-05 »
Oh, I have a guess about what that is. OpenGL will copy a little of the image data from around the edges of a sprite when scaling. You may need to give the individual letters in your font an extra 1 pixel empty border.

Offline r0ber7

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Re: Red Wizard Island (in development)
« Reply #205 on: 2012-Mar-07 »
Oh, I have a guess about what that is. OpenGL will copy a little of the image data from around the edges of a sprite when scaling. You may need to give the individual letters in your font an extra 1 pixel empty border.

Hmm, noted.

Meanwhile, I'm drawing a bridge.


Offline erico

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Re: Red Wizard Island (in development)
« Reply #206 on: 2012-Mar-07 »
great! :good:
love the art style.

Saw a video of the original game a few days ago.
This one seem generally a lot darker.

Offline mentalthink

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Re: Red Wizard Island (in development)
« Reply #207 on: 2012-Mar-08 »
Hi a try the game, and it´s fantastic, like in 8 bits... what happends more forward in the screen... the graphics are "simple", but it´s very very fun this game... I hope you launch in mobile platforms than only PC... this it´s a great game...

Offline r0ber7

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Re: Red Wizard Island (in development)
« Reply #208 on: 2012-Mar-22 »
Hi a try the game, and it´s fantastic, like in 8 bits... what happends more forward in the screen... the graphics are "simple", but it´s very very fun this game... I hope you launch in mobile platforms than only PC... this it´s a great game...

Thank you very much. :) The idea is to eventually launch on Android and iOS too, although development is now primarily focused on Linux and Windows, mainly cause it's easier and I don't have a smartphone yet.

Did some sketches.



Preliminary map overview. Each island will be a level. I do not think it will be a big world, mainly because I want to see this finished and I'm just doing this in my spare time. Also because I want to add new elements and graphics to every single island, so doing about eight or nine will take up plenty of time. On top of that, there is multiplayer to consider at some point.

As it stands now, the story will somehow take you to the king in his castle, then to elves on their forest island, then to dwarves, then to the big scary ending in the underworld. As you can see I'm not going for originality, just for what I think would be fun.



King's castle.



King v0.1

Offline mentalthink

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Re: Red Wizard Island (in development)
« Reply #209 on: 2012-Mar-22 »
No have a Blog, about the Game, I think a lot of people, like it!!!, use an Bloggler or another Blog creator... I think can be a very popular game, and help to give popularity to the Game...

Nice Sketches... and well for PC can be a very nice game... and well Linux don´t have too much games... how I told you, remenber me when I was a Kid, for thinking... ?¿what´s happen in the next part?¿, simple graphics, but make the imagination fly... when I show the Viking boat... sincerelly, I go 30 years come back, like whit my Amstrad CPC...  :nw: :nw: :nw: