Author Topic: Red Wizard Island  (Read 104081 times)

Offline bigsofty

  • Community Developer
  • Prof. Inline
  • ******
  • Posts: 2631
    • View Profile
Re: Red Wizard Island
« Reply #390 on: 2018-Jul-18 »
Video is unavailable?
Cheers,

Ian.

“It is practically impossible to teach good programming style to students that have had prior exposure to BASIC.  As potential programmers, they are mentally mutilated beyond hope of regeneration.”
(E. W. Dijkstra)

Offline r0ber7

  • Prof. Inline
  • *****
  • Posts: 539
    • View Profile
Re: Red Wizard Island
« Reply #391 on: 2018-Jul-18 »
Finished building the first boat level. I've made a screen recording of me playing it. Fixed a whole lot of bugs in the process as well.
Forgive me for the audio quality, it is a bit low.

<a href="http://www.youtube.com/watch?v=D3bCXQloV7w" target="_blank">http://www.youtube.com/watch?v=D3bCXQloV7w</a>

Should be working now, yes? Sorry about that, it was a "draft" although I seem to remember clicking the publish button.

Offline dreamerman

  • Global Moderator
  • Dr. Type
  • *******
  • Posts: 288
    • View Profile
    • my personal website
Re: Red Wizard Island
« Reply #392 on: 2018-Jul-19 »
It's something how Youtube videos are tagged here on forum, in Opera I had to disable ad blocking and allow 'dangerous' content to be shown  :D
You can always check html source of that post to get direct link or hit 'inspect element' in browser.
Game is looking good, I know that this could be a lot of additional work but it would be nice to see cooperative gameplay option, plug two gamepads and play with friend, or even some versus mode.
Check my source code editor for GLBasic - link

Offline r0ber7

  • Prof. Inline
  • *****
  • Posts: 539
    • View Profile
Re: Red Wizard Island
« Reply #393 on: 2018-Jul-21 »
It's something how Youtube videos are tagged here on forum, in Opera I had to disable ad blocking and allow 'dangerous' content to be shown  :D
You can always check html source of that post to get direct link or hit 'inspect element' in browser.
Game is looking good, I know that this could be a lot of additional work but it would be nice to see cooperative gameplay option, plug two gamepads and play with friend, or even some versus mode.

Thanks for the heads up, I hope the video is working for everyone now. I won't be doing co-op, sorry. Development of the levels, camera and so on would have to change and there is plenty of work without adding extra features now.

What would be the thing you think is most interesting about this game? :)

Offline dreamerman

  • Global Moderator
  • Dr. Type
  • *******
  • Posts: 288
    • View Profile
    • my personal website
Re: Red Wizard Island
« Reply #394 on: 2018-Jul-28 »
It's really hard to say, doesn't look complicated but would be more demanding in other ways than most of current platforms with pixel perfect jumping, yet not overwhelming as some indie games that require to much thinking and management like in Sim games..
If it will have some basic RPG element's, then some even simple story would be nice. If it will be platform game with bullet-hell/shooting elements what would be it main determinant of the difficulty level - amount/strength of enemies, some immune to fire and so on, or e.g. mana management.
Check my source code editor for GLBasic - link

Offline r0ber7

  • Prof. Inline
  • *****
  • Posts: 539
    • View Profile
Re: Red Wizard Island
« Reply #395 on: 2018-Jul-30 »
Sounds like a good game description. Do you mind if I use it? :D

Offline dreamerman

  • Global Moderator
  • Dr. Type
  • *******
  • Posts: 288
    • View Profile
    • my personal website
Re: Red Wizard Island
« Reply #396 on: 2018-Jul-30 »
Obviously no problem with that, if You like it, use it freely  ;)
Check my source code editor for GLBasic - link

Offline bigsofty

  • Community Developer
  • Prof. Inline
  • ******
  • Posts: 2631
    • View Profile
Re: Red Wizard Island
« Reply #397 on: 2018-Aug-03 »
Finally got the video to work, looks like is maturing well R0ber7. Reminds me of Caveblazers graphically, which is one of my favourite indie Steam games at the moment. Although I would like to see a multiplayer feature, I would cash this in on Steam as is and reap in some well deserved cash!  :good:
Cheers,

Ian.

“It is practically impossible to teach good programming style to students that have had prior exposure to BASIC.  As potential programmers, they are mentally mutilated beyond hope of regeneration.”
(E. W. Dijkstra)

Offline r0ber7

  • Prof. Inline
  • *****
  • Posts: 539
    • View Profile
Re: Red Wizard Island
« Reply #398 on: 2018-Aug-06 »
Finally got the video to work, looks like is maturing well R0ber7. Reminds me of Caveblazers graphically, which is one of my favourite indie Steam games at the moment. Although I would like to see a multiplayer feature, I would cash this in on Steam as is and reap in some well deserved cash!  :good:

Yeah, definitely. :) Thanks. I checked out Caveblazers and can see the resemblance. I would play it if I had the time.  :P Currently moving house, so a lot of my time is spent on that at the moment.

Offline Kitty Hello

  • code monkey
  • Administrator
  • Prof. Inline
  • *******
  • Posts: 10715
  • here on my island the sea says 'hello'
    • View Profile
    • http://www.glbasic.com
Re: Red Wizard Island
« Reply #399 on: 2018-Aug-29 »
Amazing. Can I use screenshots of this to advertise GLBasic?

Offline r0ber7

  • Prof. Inline
  • *****
  • Posts: 539
    • View Profile
Re: Red Wizard Island
« Reply #400 on: 2018-Aug-29 »
Of course! If you want to include a link to www.cortexcode.com/rwi that would be great too. But feel free. :)

Offline r0ber7

  • Prof. Inline
  • *****
  • Posts: 539
    • View Profile
Re: Red Wizard Island
« Reply #401 on: 2018-Aug-29 »
Amazing. Can I use screenshots of this to advertise GLBasic?

If you want, I can include a link to glbasic.com on my website too. Shall I do that?  :booze:

Offline Kitty Hello

  • code monkey
  • Administrator
  • Prof. Inline
  • *******
  • Posts: 10715
  • here on my island the sea says 'hello'
    • View Profile
    • http://www.glbasic.com
Re: Red Wizard Island
« Reply #402 on: 2018-Aug-30 »
Might be cool. I'll try to put GLBasic on STEAM...

[edit]
I can't get screenshots off YouTube videios :( Can you post me 2-3 screenshots, please?
« Last Edit: 2018-Aug-30 by Kitty Hello »

Offline r0ber7

  • Prof. Inline
  • *****
  • Posts: 539
    • View Profile
Re: Red Wizard Island
« Reply #403 on: 2018-Aug-30 »
Might be cool. I'll try to put GLBasic on STEAM...

[edit]
I can't get screenshots off YouTube videios :( Can you post me 2-3 screenshots, please?

Here are two .zip files with screenshots I've sent to other people somewhere in march.

Offline r0ber7

  • Prof. Inline
  • *****
  • Posts: 539
    • View Profile
Re: Red Wizard Island
« Reply #404 on: 2018-Sep-16 »
Progress on this has been slow the last months, because I was moving. Now I've moved and am working towards Steam alpha tests. I have my new development environment set up (Windows 7). I used to work on Crossover in MacOS, and I couldn't use the debug option inside the IDE. So that is now back and is extremely helpful in (of course) debugging. :)