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Red Wizard Island (new release)
r0ber7:
Here are links to download:
Linux version
Mac OSX version
Windows version
WASD to move, number keys select spells, left mouse click casts. Only spells 1 & 2 work correctly. Shop system is not balanced. Many bugs inside, some of them are game-crashers. Still, enjoy. ;)
Hello.
This year I made a small game for the Amiga in Blitz Basic 2. When I released the first version, I thought, I could make this game entirely for the Amiga but that would mean I'd have a select group of players and a pretty hard time battling memory/cpu problems. So I figured I would go look for a way to keep most of the original code, and be able to compile for other systems. I'm so happy I found GLBasic. :)
So, you play a red wizard whose homeland has been invaded by vikings. It's a platformer with some RPG elements. You can (of course) cast spells. Right now the fireball is more or less working. This is the version I released for the Amiga:
http://www.youtube.com/watch?v=tXHC6mew6jU
This is the re-write which I'm currently working on:
http://www.youtube.com/watch?v=YLH6v1JKt4Q
Since youtube mangles pixels, here are some (terribly outdated) screenshots as well.
You charge up the fireball. The longer you charge the bigger it gets (and the more damage it will do eventually).
All pixels done by myself in old-style pixeling fashion, with the exception of the glow of the fireball which I did in Gimp. Also, the stars in the background is an image I took from some website, temporarily functioning as a background.
The music will be done by a friend of mine. We're thinking of a laid back medieval tune.
Some of the things I plan to add:
- A viking chicken that poops explosive eggs (probably an endboss)
- Shops where you can buy new spells and other stuff
- Unlockable doors
- Flying around on the back of a bird
- Running around on the back of a wolf
- More spells of course!
I will update this thread to document my progress, and to keep myself motivated. :)
Omadan:
Well I hope this motivates you. I Kinda like your retro game. I really enjoy the charging up - release fireball thing. Really finish this mate because I think i would play it 100%. :D
monono:
Love it! <3
matchy:
Very cool conversion. Nice graphics and gameplay. :coke: :coke:
Falstaff:
Yeah looks great :) You'll have to have birds flying over head when you're riding the platforms and stuff to shoot at like that! I like the fireball charge up mechanic too, looks fun.
I've always wondered how to handle a side-scroller like that.. I'm comfortable with grid-like tile maps, but how do you make levels for that sort of thing? Are they just a big long sprite? How do you do collision?
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