BASIC

Author Topic: UO DiNGSFont v6 (11. Septemper 2012)  (Read 67503 times)

Offline Crivens

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Re: UO DiNGSFont v5 (14. Juli 2011)
« Reply #60 on: 2012-Feb-29 »
Yeah it is fantastic. Seriously should replace (or at least be another option) be the font link inside the IDE if you ask me. I'm a serious fan of putting *everything* in the IDE. Anyone remember DIV? :)

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Offline Schranz0r

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Re: UO DiNGSFont v5 (14. Juli 2011)
« Reply #61 on: 2012-Mar-02 »
Anyone remember DIV? :)

The gameprograming for DOS?

DIV Gamemaker 2000? :)
If you mean this, my answer is YES :D
I <3 DGArray's :D

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Offline Crivens

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Re: UO DiNGSFont v5 (14. Juli 2011)
« Reply #62 on: 2012-Mar-02 »
Yes, although a couple of years ago there was a compiler that worked almost 100% to allow the games to work on XP+. All your old stuff working in newer than a Win98 setup! Used to love that language!

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Offline Schranz0r

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Re: UO DiNGSFont v5 (14. Juli 2011)
« Reply #63 on: 2012-Mar-02 »
It was more scripting... :P
But i liked it, too!
I <3 DGArray's :D

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Offline Poetronic

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Re: UO DiNGSFont v5 (14. Juli 2011)
« Reply #64 on: 2012-Jul-22 »
Thank you blastar, very useful application!  :nw: Will use it in my Breakout-clone  =D
ILI-Blocks, my first game ever - please check it out! http://www.glbasic.com/forum/index.php?topic=8654.0

Offline Marmor

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Re: UO DiNGSFont v5 (14. Juli 2011)
« Reply #65 on: 2012-Aug-10 »
THX a lot .

i have  dumb idea : is it possible to save the preview Render as bmp/png ?
so we can use this for sprites ?

Offline Crivens

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UO DiNGSFont v5 (14. Juli 2011)
« Reply #66 on: 2012-Aug-11 »
That's spooky. I asked the exact same thing pretty much a year ago tomorrow. Look back in this thread for 12Aug11

Cheers
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Offline Marmor

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Re: UO DiNGSFont v5 (14. Juli 2011)
« Reply #67 on: 2012-Aug-11 »
yea cool Crivens ! now blastar cant ignore us  :D

or i'll turn into BERT THE BARARIAN  :D

Offline blastar

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Re: UO DiNGSFont v6 (11. Septemper 2012)
« Reply #68 on: 2012-Sep-12 »
updated with new load/save-features, multilanguage (plaese share your translations) and some kind of unicode-support!  :)
« Last Edit: 2012-Sep-12 by blastar »

Offline bigsofty

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Re: UO DiNGSFont v6 (11. Septemper 2012)
« Reply #69 on: 2012-Sep-12 »
Wow, this looks great!  :nw:
Cheers,

Ian.

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Offline mentalthink

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Re: UO DiNGSFont v6 (11. Septemper 2012)
« Reply #70 on: 2012-Sep-12 »
Viele Danke, für das Update!!! :nw: :nw:

Offline blastar

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Re: UO DiNGSFont v6 (11. Septemper 2012)
« Reply #71 on: 2012-Sep-12 »
an small example: textured font with alpha:164, gradient ouline, simple light with blurred transparent shadow... unicode!  =D

水 ; chinese
ણી ; gujarati
מ ; hebrew
नी ; hindi
물 ; korean
ب ; persian
ண ; tamil
రు ; telugu
น้ ; thai
ن ; urdu


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Offline D2O

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Re: UO DiNGSFont v6 (11. Septemper 2012)
« Reply #72 on: 2012-Sep-13 »
Danke  :good:
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Offline erico

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Re: UO DiNGSFont v6 (11. Septemper 2012)
« Reply #73 on: 2012-Sep-13 »
Nice! will give a go. :good:

Offline Marmor

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Re: UO DiNGSFont v6 (11. Septemper 2012)
« Reply #74 on: 2012-Sep-13 »
 :nw: :D :D