Author Topic: Just Pong for Android quick test  (Read 4454 times)

Offline Millerszone

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Just Pong for Android quick test
« on: 2011-May-30 »
Appreciate if someone can do a quick test.
Basically I'd like to know if the game scales and centers o.k. on the smaller screens.
Two player mode currently does not work. No Multi-touch.

Thank you.

http://www.americantc.com/JustPong.rar
« Last Edit: 2011-May-31 by Millerszone »
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Offline Moebius

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Re: Just Pong for Android quick test
« Reply #1 on: 2011-May-30 »
I'm not sure how scaling is handled, but everything almost works perfectly (in terms of graphics).
My device is a Galaxy S (first one) and screen dimensions appear to be 480x800.  There is a rectangular area on the right hand side of the screen that is unused by the app and when you draw the 'ball' offscreen after a point is scored, it is visible in this rectangle.  See the attached screenshots.

I had the same 'offscreen' rectangle testing my app, but I haven't looked to see if it's my fault for just setting the project size to 480x320 and expecting everything else to work...  The aspect ratio of the screen is of course not the same as an iPhone...

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Offline Millerszone

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Re: Just Pong for Android quick test
« Reply #2 on: 2011-May-30 »
Thanks Serpent.

I fixed the ball showing on the right of the screen. Would be nice if the screen was centered horizontally.

On the Galaxy Tab (screen 1024x600) the 480x320 screen is resized and centered perfectly using these AndroidManifest.xml settings:
Code: GLBasic [Select]
<supports-screens android:resizeable="true"
                  android:smallScreens="true"
                  android:normalScreens="true"
                  android:largeScreens="false"
                  android:anyDensity="false" />
 
« Last Edit: 2011-May-30 by Millerszone »
Hardware: iMac 27", MacBook Air, PC 3.5Ghz Quad
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Offline matchy

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Re: Just Pong for Android quick test
« Reply #3 on: 2011-May-31 »
Um, am what is your excuse for originality?

Offline matchy

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Re: Just Pong for Android quick test
« Reply #4 on: 2011-May-31 »
Um, and what is your excuse for design originality?
« Last Edit: 2011-May-31 by matchy »

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Re: Just Pong for Android quick test
« Reply #5 on: 2011-May-31 »
Does development need originality all the time ?

Offline matchy

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Re: Just Pong for Android quick test
« Reply #6 on: 2011-May-31 »
Firstly, sorry to bite and AndroidManifest.xml screen sizing is important issue. Wish I had the latest Android device to join in.  :'(

Originality? Of course not but I feel I need to general point it out in contrast to originally designed apps that are designed by the programmer, such as us. Atari Pong (which has been discussed before) is the perfect example where I can understand clones are awesome but it separates the developer (or even producer) from the programmer. This can extend to graphics and music production to the point where the programmer becomes the producer of content rather than the creator.  :whistle:

Offline Millerszone

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Re: Just Pong for Android quick test
« Reply #7 on: 2011-May-31 »
I could care less about originality, my goal is to make money. Over 60,000 downloads.  :)
Hit the Deck Baseball not there yet.

http://appadvice.com/appguides/show/pong-for-ipad



« Last Edit: 2011-May-31 by Millerszone »
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Offline matchy

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Re: Just Pong for Android quick test
« Reply #8 on: 2011-May-31 »
I can't generally argue that but "lots" of money to buy a ticket on the GLB jet yet?

Offline Kitty Hello

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Re: Just Pong for Android quick test
« Reply #9 on: 2011-May-31 »
I could care less about originality, my goal is to make money. Over 60,000 downloads.  :)
http://appadvice.com/appguides/show/pong-for-ipad

60,000 x 0.99$ x 70% <-- like this!?

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Offline quangdx

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Re: Just Pong for Android quick test
« Reply #10 on: 2011-May-31 »
I could care less about originality, my goal is to make money. Over 60,000 downloads.  :)
http://appadvice.com/appguides/show/pong-for-ipad

60,000 x 0.99$ x 70% <-- like this!?

There's no smilie for "I go dizzy, falling unconscious"

It really does emphasise the power of brand/franchise loyalty.
Makes me sad that the general public aren't willing to try something outside the known.
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Offline Millerszone

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Re: Just Pong for Android quick test
« Reply #11 on: 2011-May-31 »
I could care less about originality, my goal is to make money. Over 60,000 downloads.  :)
http://appadvice.com/appguides/show/pong-for-ipad

It really does emphasise the power of brand/franchise loyalty.
Makes me sad that the general public aren't willing to try something outside the known.

Yes, I agree! I thought Hit the Deck Baseball would outsell Just Pong by 50x, but not so.
And Just Pong is only available on the iPad. It is currently in review for the iPhone and Palm Pre.

Oh, and Germany purchased Just Pong more than USA,  :S

60,000 was not all sales, I had Just Pong for free for Hit the Deck Baseball launch, but still sold a lot for just being on the iPad.
« Last Edit: 2011-May-31 by Millerszone »
Hardware: iMac 27", MacBook Air, PC 3.5Ghz Quad
Developing Tools: GLBasic SDK, Gideros Studio, PureBasic
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Offline matchy

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Re: Just Pong for Android quick test
« Reply #12 on: 2011-Jun-01 »
Huh?

So, let me get this straight! It is because you plan to make 60,000 downloads is the reason for non-originality? I don't understand that logic and almost sounds delusional to me.

Offline ampos

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Re: Just Pong for Android quick test
« Reply #13 on: 2011-Jun-01 »
Matchy, if making JUST PONG, the app with less originality in the world, and in fact, making it a so close clone that it has originality -100, and making 60.000 downloads... with near (or beyond!) a 5 figures money is a shame... I want to be "shamed" (does this word exist in english?).

This mobile market is soooo strange that you don't know what to do, and anything is wellcomed.

For anything else... mastercard.
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Offline Moebius

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Re: Just Pong for Android quick test
« Reply #14 on: 2011-Jun-01 »
You know, a lot of money seems like a, possibly decently good reason to temporarily ditch originality...  ;)
Endless Loop: n., see Loop, Endless.
Loop, Endless: n., see Endless Loop.
- Random Shack Data Processing Dictionary