Right... I just ran Nags Heed Darts on me phone (HTC Desire)... It ran though, here's what I'm getting
- no music (Music is mp3)
- sound is fine
- file system stuff seems to work
- mouse commands seem to be grafting
Though, my original code base is based on 320x480 for iOS, now, when I add this to project settings to match the original, and load it onto my phone, it doesnt scale to suit the whole of the devices screen... I used a library once called libgdx which is an Android based one, and basically, when I was using it, I just emphasised 320x480 in the init code and the engine scretched to suit...
Is there any you could implement such a scaling feature behind the scenes Gernot, which obviously doesnt just scale the screen, but also handles touch events too?
This would be a bit of a boon IMO, because if I have to convert this manually, as well as Logic Battleships, I'll be suicidal

Dabz