Author Topic: Sandscape  (Read 9143 times)

Offline ampos

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Sandscape
« on: 2010-Oct-09 »
SANDSCAPE

My very first iAPP, I hope next week to be sent to the appstore.

This is the app compiled for Windows:

http://www.ampostata.org/Sandscape/Sandscape.rar

This program is based in the frames full of sand you can find in fairs and 1€-shops.

-You can change color, and drag color bars.

-change background

-add clip bits (place, scale, rotate, using 2nd mouse button to simulate multitouch)

-Snow On/Off

You can save a screenshoot using S key or pressing in top left corner. Why dont you upload here some of your screenshoot? It could be cool to see what are you getting.

PS: where are iPhone "savebmp" stored, and how to access them?
« Last Edit: 2010-Oct-15 by ampos »
check my web and/or my blog :D
http://diniplay.blogspot.com (devblog)
http://www.ampostata.org
http://ampostata.blogspot.com
I own PC-Win, MacBook 13", iPhone 3G/3GS/4G and iPAC-WinCE

Offline Scott_AW

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Re: Sandscape
« Reply #1 on: 2010-Oct-09 »
Nice effect, could use some more extras to make it a little more fun to play with, otherwise it's pretty cool.
Current Project, Orbital Contract Defense
http://gamejolt.com/games/adventure/code-name-ocd/9887/

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http://gamejolt.com/games/adventure/black-shadow-3d/9885/

Offline ampos

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Re: Sandscape
« Reply #2 on: 2010-Oct-09 »
Nice effect, could use some more extras to make it a little more fun to play with, otherwise it's pretty cool.

Any ideas are wellcomed.
check my web and/or my blog :D
http://diniplay.blogspot.com (devblog)
http://www.ampostata.org
http://ampostata.blogspot.com
I own PC-Win, MacBook 13", iPhone 3G/3GS/4G and iPAC-WinCE

Offline Ian Price

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Re: Sandscape
« Reply #3 on: 2010-Oct-09 »
It's a nice app (and something I did on the Amiga many years ago), but it's really painfully slow and boring.

I really can't see anyone spending their time completing a full screen with the sand as it is.

You have several options here to make it more interesting -

1. Make the sand particles bigger, so you reduce the time it takes to complete - still boring, but done quicker.
2. Include a random sand dropper - not like you have now. Make it change sand colour after a set or random time.
3. Have more sand falling at a time.
4. Introduce ornaments - let the player place items onto the screen (cacti, bones, moon buggies, houses, mushrooms etc.)
5. Have a background picture - moonscape, seascape etc.
6. Play music/sfx

These are just a few ideas off the top of my head. I'm sure you can think of others that would add significantly to this, but I wouldn;t waste too much development time on it - it's an interactive ornament and probably of limited interest to the majority of iPhod owners. I'm sure it would shift though - I'd buy a copy, if it works the way i see it in my head! :)
I came. I saw. I played.

Offline ampos

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Re: Sandscape
« Reply #4 on: 2010-Oct-11 »
Please, check new version (same link).

It does the same, but in a different way.

Some of your ideas were on my mind.

I think I will change the name to "snowscape", as you will see if you test the new version.
check my web and/or my blog :D
http://diniplay.blogspot.com (devblog)
http://www.ampostata.org
http://ampostata.blogspot.com
I own PC-Win, MacBook 13", iPhone 3G/3GS/4G and iPAC-WinCE

Offline erico

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Re: Sandscape
« Reply #5 on: 2010-Oct-11 »
nice app, here are my thoughts...

- neutral background, go for grey 126, if the idea is to fill the screen, black colors suffer from black background, optional background pictures maybe?

-precision, maybe a flow control? fast slow?

-interface is nice, but to switch to another screen kind of burns the sensation of construction something, or it's just me, what about an interface like sculptris?

nice job!

Offline erico

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Re: Sandscape
« Reply #6 on: 2010-Oct-11 »
back again, with a little pic...

[attachment deleted by admin]

Offline Scott_AW

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Re: Sandscape
« Reply #7 on: 2010-Oct-11 »
That's a pretty epic pic.

I like where it going, so far so good.  I'd just make the option button(gear) larger, espicially if its going to be on a mobile device where you use your finger to control things.

How are you handling the framerate?  I noticed it was jumping around like crazy when it was snowing or while simply drawing.  It could just be how the frame counter operates, but I noticed some slow downs.

Here's the system specs  I ran the latest demo under:
Win7
AMD Dualcore 5050e 2.6ghz
4gb ram
Geforce 8200 128mb

My dad's computer, my home computer has a better video card despite being inferior in every other way.
Current Project, Orbital Contract Defense
http://gamejolt.com/games/adventure/code-name-ocd/9887/

BlackShadow now open source/resource(requires duke3d)
http://gamejolt.com/games/adventure/black-shadow-3d/9885/

Offline ampos

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Re: Sandscape
« Reply #8 on: 2010-Oct-11 »
The slowness seems something relate to alphamode -1 and color-changing.

Por the dots I use polyvector on white sprites. I use the same polyvector to chage sprite colors.

On my PC it always run fine.

But on the iphone... if the drops are white, it runs fine, but as soon as I change color, it falls to floor.

I am going to make some test, but I am almost sure it is related to this, alphamode+color changing. At least on iPhone.
check my web and/or my blog :D
http://diniplay.blogspot.com (devblog)
http://www.ampostata.org
http://ampostata.blogspot.com
I own PC-Win, MacBook 13", iPhone 3G/3GS/4G and iPAC-WinCE

Offline ampos

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Re: Sandscape
« Reply #9 on: 2010-Oct-12 »
There is a new version. Same link.

-Some backgrounds
-Music
-Intro
-Fixed speed issues?
-Save images with "s" or at top left corner
-snow
check my web and/or my blog :D
http://diniplay.blogspot.com (devblog)
http://www.ampostata.org
http://ampostata.blogspot.com
I own PC-Win, MacBook 13", iPhone 3G/3GS/4G and iPAC-WinCE

Offline ampos

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Re: Sandscape
« Reply #10 on: 2010-Oct-12 »
back again, with a little pic...

Nice image!
check my web and/or my blog :D
http://diniplay.blogspot.com (devblog)
http://www.ampostata.org
http://ampostata.blogspot.com
I own PC-Win, MacBook 13", iPhone 3G/3GS/4G and iPAC-WinCE

Offline Cliff3D

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Re: Sandscape
« Reply #11 on: 2010-Oct-12 »
Interesting. I don't know how much it would improve the application, but I'd be interested in haivng an "Auto" mode - where a routine in the program attempts to re-create one of the background images (presumably with the background showing) by dropping snow/sand/particles of the closest colour from a random height above the snowline.

Offline monono

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Re: Sandscape
« Reply #12 on: 2010-Oct-12 »
Quote
There is a new version. Same link.
What an improvement!
I downloaded the first version. First I wanted to post that it is boring, because the same reasons the others alread said. As there were so many others saying the same I decided not to. But now it is great! It all comes together in a zen-like expirience. The music, the artwork and the minimal activity works for me. Something between trance and a flow-effect.
The only thing which now interrupts that is changing colors or background. And it is not bad as it is. The discussion how to not to interrupt that expirience is on very high level of design, I think. Maybe a kind of random mode, or a smoother menue that is not that interruptive.
I wish you luck.

Offline erico

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Re: Sandscape
« Reply #13 on: 2010-Oct-13 »
I agree with cliff3d, an auto mode should be nice.

Offline ampos

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Re: Sandscape
« Reply #14 on: 2010-Oct-13 »
An auto mode was planned, but not to recreate a background. I didnt see many sense to this (sorry guys).
check my web and/or my blog :D
http://diniplay.blogspot.com (devblog)
http://www.ampostata.org
http://ampostata.blogspot.com
I own PC-Win, MacBook 13", iPhone 3G/3GS/4G and iPAC-WinCE