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heh heh...I'm just a world of trouble...
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Topic: heh heh...I'm just a world of trouble... (Read 4521 times)
bubbaman83
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heh heh...I'm just a world of trouble...
«
on:
2006-Aug-31 »
AC3D this time, I can figure out small stuff but I still am having trouble making a realistis human
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code monkey
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Prof. Inline
Posts: 10720
here on my island the sea says 'hello'
heh heh...I'm just a world of trouble...
«
Reply #1 on:
2006-Aug-31 »
Make a raw model of the human, then use subdivision. Ac3d.org might be a better place to start...
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bubbaman83
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heh heh...I'm just a world of trouble...
«
Reply #2 on:
2006-Aug-31 »
subdivision? *feels like a retard* BTW, i tried AC3D's website...it confused me more than it helped and since you guys realize that I'm 15, you can explain it in small enough words that I can understand
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code monkey
Administrator
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Posts: 10720
here on my island the sea says 'hello'
heh heh...I'm just a world of trouble...
«
Reply #3 on:
2006-Aug-31 »
Go in object mode (o key)
Select an object (left mouse)
Menu: object/subdivide +
There you go
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bubbaman83
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heh heh...I'm just a world of trouble...
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Reply #4 on:
2006-Sep-01 »
thanks, i'll try that. BTW, by raw human, do you mean boxes and cylinders and stuff?
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code monkey
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Prof. Inline
Posts: 10720
here on my island the sea says 'hello'
heh heh...I'm just a world of trouble...
«
Reply #5 on:
2006-Sep-01 »
Yes. Make it as simple as you can, then subdivide:
See: orhtogonal = what you draw. 3D is with subdivision. You can select an object and go to tools/object property editor, then set the subdivision to "2" and the crease angle to 180 or so...
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bubbaman83
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heh heh...I'm just a world of trouble...
«
Reply #6 on:
2006-Sep-01 »
okay, thanks! It works perfectly!!
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heh heh...I'm just a world of trouble...