BASIC

### Author Topic: heh heh...I'm just a world of trouble...  (Read 4521 times)

#### bubbaman83

• Guest
##### heh heh...I'm just a world of trouble...
« on: 2006-Aug-31 »
AC3D this time, I can figure out small stuff but I still am having trouble making a realistis human

#### Kitty Hello

• code monkey
• Prof. Inline
• Posts: 10720
• here on my island the sea says 'hello'
##### heh heh...I'm just a world of trouble...
« Reply #1 on: 2006-Aug-31 »
Make a raw model of the human, then use subdivision. Ac3d.org might be  a better place to start...

#### bubbaman83

• Guest
##### heh heh...I'm just a world of trouble...
« Reply #2 on: 2006-Aug-31 »
subdivision? *feels like a retard* BTW, i tried AC3D's website...it confused me more than it helped and since you guys realize that I'm 15, you can explain it in small enough words that I can understand

#### Kitty Hello

• code monkey
• Prof. Inline
• Posts: 10720
• here on my island the sea says 'hello'
##### heh heh...I'm just a world of trouble...
« Reply #3 on: 2006-Aug-31 »
Go in object mode (o key)
Select an object (left mouse)
There you go

#### bubbaman83

• Guest
##### heh heh...I'm just a world of trouble...
« Reply #4 on: 2006-Sep-01 »
thanks, i'll try that. BTW, by raw human, do you mean boxes and cylinders and stuff?

#### Kitty Hello

• code monkey
• Prof. Inline
• Posts: 10720
• here on my island the sea says 'hello'
##### heh heh...I'm just a world of trouble...
« Reply #5 on: 2006-Sep-01 »
Yes. Make it as simple as you can, then subdivide:

See: orhtogonal = what you draw. 3D is with subdivision. You can select an object and go to tools/object property editor, then set the subdivision to "2" and the crease angle to 180 or so...

#### bubbaman83

• Guest
##### heh heh...I'm just a world of trouble...
« Reply #6 on: 2006-Sep-01 »
okay, thanks! It works perfectly!!