Author Topic: V8 beta  (Read 53146 times)

Offline Kitty Hello

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V8 beta
« on: 2010-Jun-07 »
Hi,

I quickly made a first V8 preview beta (which can compile for iPAD!!!)
http://www.glbasic.com/beta/glbasic_sdk.exe

The manual is not up to date. See http://www.glbasic.com/xmlhelp.php instead.

MrTAToad

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Re: V8 beta
« Reply #1 on: 2010-Jun-07 »
Now to start testing it mercilessly...

MrTAToad

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Re: V8 beta
« Reply #2 on: 2010-Jun-07 »
Some problems :

  • Returning a value from a function in type generates a compiler error - Fixed with 8.006
  • Cant pass a type to a function in a type - Had my TYPE's mixed up :)
  • Compiling to Linux generates the following warning : /cygdrive/S/Compiler/platform/Linux/Lib/libGLBasicLinux.a(gf_sockets.o)(.text+0x13f1): In function `netGetLocalIPs(int*, char const*)':
    : warning: Using 'getaddrinfo' in statically linked applications requires at runtime the shared libraries from the glibc version used for linking
    - Fixed
  • Compiling to iPhone generates compiler errors when using functions in types
  • Cant compile for XBox - compiling completely fails - Fixed
  • Cant use a type in one file, when it is defined in another
  • UNTIL expression is wrong - Fixed
« Last Edit: 2010-Jun-10 by MrTAToad »

Offline Hark0

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Re: V8 beta
« Reply #3 on: 2010-Jun-07 »
Downloading and testing with my project for iphone.

 =D
http://litiopixel.blogspot.com
litiopixel.blogspot.com - Desarrollo videojuegos Indie · Pixel-Art · Retroinformática · Electrónica Development Indie Videogames · Pixel-Art · Retrocomputing · Electronic

Offline fjsantosb

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Re: V8 beta
« Reply #4 on: 2010-Jun-07 »
Wohohoooo

Santas come this year on summer :P.

Thanks for your support Gernot!!

King Regards, fjsantos.
Francisco Santos Belmonte founder of Tip Tap Games.
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Offline Scott_AW

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Re: V8 beta
« Reply #5 on: 2010-Jun-07 »
Hi,

I quickly made a first V8 preview beta (which can compile for iPAD!!!)
http://www.glbasic.com/beta/glbasic_sdk.exe

The manual is not up to date. See http://www.glbasic.com/xmlhelp.php instead.
Sounds great, I'll have to check this out later.
Current Project, Orbital Contract Defense
http://gamejolt.com/games/adventure/code-name-ocd/9887/

BlackShadow now open source/resource(requires duke3d)
http://gamejolt.com/games/adventure/black-shadow-3d/9885/

Offline Hark0

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Re: V8 beta
« Reply #6 on: 2010-Jun-07 »
Hi,

I quickly made a first V8 preview beta (which can compile for iPAD!!!)
http://www.glbasic.com/beta/glbasic_sdk.exe

The manual is not up to date. See http://www.glbasic.com/xmlhelp.php instead.
Sounds great, I'll have to check this out later.

myipad...myipad...myipad...myipad...myipad...myipad...myipad...myipad...myipad...myipad...myipad...

Where is iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiit?

It sounds like Gollum's character..  :D
http://litiopixel.blogspot.com
litiopixel.blogspot.com - Desarrollo videojuegos Indie · Pixel-Art · Retroinformática · Electrónica Development Indie Videogames · Pixel-Art · Retrocomputing · Electronic

Offline matchy

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Re: V8 beta
« Reply #7 on: 2010-Jun-08 »
Fantastic. Nice. Beauty. And, as a practical test, I was able to compile my 3D game to the larger resolution.  :booze: Woo hoo ... it's iPad time!!!!

Offline Ian Price

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Re: V8 beta
« Reply #8 on: 2010-Jun-08 »
What about support fo the new iPhone4? - http://www.engadget.com/2010/06/07/iphone-4-announced/

The screen is doubled now (960x640), as well as some other changes to the hardware  :blink: Where will this all end? Apple updating their stuff every three minutes. Devs don't have a chance to support any version properly before it's outdated. Apple will fragment their own market.
I came. I saw. I played.

MrTAToad

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Re: V8 beta
« Reply #9 on: 2010-Jun-08 »
Slight problem with the Linux version : symbol lookup error: /usr/lib/libX11.so.6: undefined symbol: XAllocClassHint.  I do have Ubuntu 10's X11 dev installed...
« Last Edit: 2010-Jun-08 by MrTAToad »

Offline Scott_AW

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Re: V8 beta
« Reply #10 on: 2010-Jun-08 »
AT&T might muck things up for Apple, they're eliminating unlimited internet altogether and having two packages, 200mb monthly limit for $15 and 2gb monthly limit for $25.  However, like most phone companies, exceeding these limits leads to additional fees.

Hopefully we might see Apple jump that ship and possibly open doors to other services.
Current Project, Orbital Contract Defense
http://gamejolt.com/games/adventure/code-name-ocd/9887/

BlackShadow now open source/resource(requires duke3d)
http://gamejolt.com/games/adventure/black-shadow-3d/9885/

Offline Kitty Hello

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Re: V8 beta
« Reply #11 on: 2010-Jun-08 »
What about support fo the new iPhone4?

I think it's not a problem at all. Just a change in the platform.ini file.

Quote
Devs don't have a chance to support any version properly before it's outdated. Apple will fragment their own market.
Yes. I totally agree that the double resolution is a true pain. WTF? I mean, 320x480 is really enough for an iPhone sized device. Win Mobile usually is 320x240. Was OK, too.
I think I won't support that resolution myself and stick with 320x480 for iPhone.



Offline Quentin

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Re: V8 beta
« Reply #12 on: 2010-Jun-08 »
any other new features beside IPad support?
I see its still not possible to use the same function name in different types. Will this be changed?

MrTAToad

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Re: V8 beta
« Reply #13 on: 2010-Jun-08 »
Quote
any other new features beside IPad support?
There is the NOT, ENCRYPT$, DECRYPT$, REPEAT and UNTIL commands.

Quote
I see its still not possible to use the same function name in different types. Will this be changed?
It would be nice.

MrTAToad

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Re: V8 beta
« Reply #14 on: 2010-Jun-08 »
Has PLATFORMINFO$ been updated so that "" will return iPod/iPhone or iPad ?