Author Topic: Piracy  (Read 16405 times)

Offline Hark0

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Re: Piracy
« Reply #15 on: 2010-Jun-09 »
I have 2 iphones... one jailed and other clean....

Hmmm

How "crack" my own app for test anticopy???

 :|
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Offline trucidare

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Re: Piracy
« Reply #16 on: 2010-Jun-09 »
download and install openSSH and ldid on your jailbreaked phone.

to compile without develoepr cert. search in google. there are some simple tutorials.

after that copy the created app on your device in /Applications/ and go inside your .app folder. type ldid -s your_iphone_game
rebioot device or download respring from cydia and run
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Offline Kitty Hello

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Re: Piracy
« Reply #17 on: 2010-Jun-09 »
the function crashes. Oops.

Offline fjsantosb

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Re: Piracy
« Reply #18 on: 2010-Jun-21 »
I would like to implement this function on this Exodus update.

I wonder if the function actually works. (or crash?).

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Offline Kitty Hello

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Re: Piracy
« Reply #19 on: 2010-Jun-22 »
Try it with the latest V8 beta update. If it's not working, it will surely crash on your test iPod.

Offline Manu Segura

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Re: Piracy
« Reply #20 on: 2010-Jul-27 »
Hi there,

I am starting to learn how to program in GLBasic, my objective is to create a shooter with the iPhone as the target platform.

So, I'm concerned about piracy and would like to know if the function you were talking about is finally working or not.

There is any news?

Kind regards to everyone!!!

And wish me luck LOL

Offline Kitty Hello

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Re: Piracy
« Reply #21 on: 2010-Jul-27 »

Offline Ozden79

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Re: Piracy
« Reply #22 on: 2010-Jul-27 »
In my opinion, there shouldn't be any fear about the piracy. When we talk about AppStore particularly, every app you see in there is sooner or later pirated and unless you create the next number one hit on AppStore, people will not rush to buy you software (in that case, it'll be probably cracked in a day or two after the release).

Our game, "FastBall 2", had been cracked the next day that it's released. I had seen enormous amount of increase on online leaderboards and after a while, all the new crack momentum went away. And even this, it end up in "New & Noteworthy Section", sold well and still sells a good amount.

In short, no need to worry about this matter much and just try to create a very enjoyable game which can reach a wide audiance... 

Offline matchy

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Re: Piracy
« Reply #23 on: 2010-Jul-27 »
If you can beat them, join them soon by making legal JB apps. :whistle:

Quote
    Jailbreaking now legal
    Not locked into App Store
    Telcos launch iPhone 4 plans

IPHONE owners will soon be able to legally unlock their devices so they can run software applications that haven't been approved by Apple.

The US Government last night decided to allow "jailbreaking" as one of a handful of new exemptions from a 1998 federal law that prohibits people from bypassing technical measures that companies put on their products to prevent unauthorised use of copyright-protected material.
http://www.news.com.au/technology/jailbroken-now-iphones-are-for-porn-too/story-e6frfro0-1225897548234


http://www.appleinsider.com/articles/10/07/26/us_government_legalizes_iphone_jailbreaking_for_unauthorized_apps.html
« Last Edit: 2010-Jul-27 by matchy »

Offline Slydog

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Re: Piracy
« Reply #24 on: 2010-Jul-27 »
Ha, I love this new change:
Quote
- allow people to break technical protections on video games to investigate or correct security flaws.
I wonder how many people will try to use that reason as to why they cracked the game?!

But I'm not too worried, as Apple still doesn't support the practice, and will still make it a pain to crack, etc.
I'm predicting that we may see a few extra people jailbreak their device, but only those who were sitting on the fence and were afraid to harm their device.  It still may break your warranty.   

I don't think many people were holding back because it was illegal.  If they were, it is still illegal to pirate games, even though jailbreaking may not be.

But if you are worried, give the game away for free, and implement iAds.  You may make more money in the long run, as your exposure will be much greater, and once iAds start increasing their fill rate, the average game will probably make much more money.  They pay something like a penny per impression, and $2 a click, minus Apples 40% or something.  Not bad at all.
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Offline FutureCow

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Re: Piracy
« Reply #25 on: 2010-Jul-28 »
I don't have an iphone so I might be a wrong on this point.

Gernots code checks whether a phone has been jailbroken - NOT whether the application has been pirated. My understanding is that just because you have a jailbroken phone, doesn't mean every app on the phone is a pirate copy. If this is the case then
* you can't use Gernot's code to verify whether the person is using a pirated copy of your app
* all you can verify with it is that the phone they're using has been jailbroken.
* Printing a "You are a pirate!" message when detecting a jailbroken phone might upset people who have bought your application but are using it on a jailbroken phone for reasons of their own.

From what I've read, there are some good reasons to jailbreak your phone, but that does not automatically mean you're a software pirate.

Offline erico

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Re: Piracy
« Reply #26 on: 2010-Jul-28 »
"* Printing a "You are a pirate!" message when detecting a jailbroken phone..."

thought of the situation... it would be funny to see.

Offline Slydog

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Re: Piracy
« Reply #27 on: 2010-Jul-28 »
Ya, I was really offended when they told me that while I was playing "Pirate’s Treasure".
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Offline Kitty Hello

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Re: Piracy
« Reply #28 on: 2010-Jul-28 »
Gernots code checks whether a phone has been jailbroken - NOT whether the application has been pirated. My understanding is that just because you have a jailbroken phone, doesn't mean every app on the phone is a pirate copy. If this is the case then
* you can't use Gernot's code to verify whether the person is using a pirated copy of your app
* all you can verify with it is that the phone they're using has been jailbroken.
* Printing a "You are a pirate!" message when detecting a jailbroken phone might upset people who have bought your application but are using it on a jailbroken phone for reasons of their own.

WRONG!!!
My code checks the signage of the program. People who pirate the app will have to change that in order to run it on a jailbreak iPhone. So, the legal App does run on an Jailbreak iPhone. But the pirated app does not.

Offline Manu Segura

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Re: Piracy
« Reply #29 on: 2010-Jul-28 »
Gernots code checks whether a phone has been jailbroken - NOT whether the application has been pirated. My understanding is that just because you have a jailbroken phone, doesn't mean every app on the phone is a pirate copy. If this is the case then
* you can't use Gernot's code to verify whether the person is using a pirated copy of your app
* all you can verify with it is that the phone they're using has been jailbroken.
* Printing a "You are a pirate!" message when detecting a jailbroken phone might upset people who have bought your application but are using it on a jailbroken phone for reasons of their own.

WRONG!!!
My code checks the signage of the program. People who pirate the app will have to change that in order to run it on a jailbreak iPhone. So, the legal App does run on an Jailbreak iPhone. But the pirated app does not.

That's great news. Good job.

But the question that comes to my mind is...

Why all developers ( I mean, not only glbasic ones) are not using this feature?

Or maybe they will?

Looks like all of them have to switch to glbasic LOL

cheers,