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Author Topic: Textures  (Read 877 times)

Offline Darmakwolf

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Textures
« on: 2010-May-16 »
I'm sure that this has been mentioned before, because I remember someone else mentioning this... however:
Anything 3D I compile for the GP2X-Wiz looks really... awkward. The models are all correct, but the textures do not bend with the camera angle correctly, so everything jumps around and looks distorted. There are some official SDK documents now that outline OpenGL programming for the Wiz, is there any way this could be fixed in the future? I'm in no rush because I'm still learning, but I'd just like to know if there's something special I can do with the textures in the meantime to make it at least look like... texture. Thanks!