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Author Topic: Video: Editor 1.0 Beta  (Read 6408 times)

Offline gigios

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Re: Video: Editor 1.0 Beta
« Reply #15 on: 2010-Apr-17 »
Thanks for the reply, I do not know if it is correct to speak only Italian in this thread  :-[

Grazie per la risposta, non so se è corretto parlare solo in italiano in questo thread :-[
Io sono alle prime 'armi' con GLBasic, appena acquistato, e volevo iniziare a provare  a gestire un piccolo platform da qui l'idea di utilizzare un editor di mappe per il livello, etc. Quando ho visto la tua presentazione mi sono subito chiesto se non potevo sfruttare direttamente il tuo lavoro anche per implementare i movimenti dei nemici, come sembra prevedersi dai tuoi video. Attendo eventuali tuoi sviluppi per capire dove si arriverà il tuo lavoro che al momento sembra ottimo.
Solo una curiosità, sono abbastanza ignorante, ma cosa intendi per Versus ? Si tratta di un programma/engine particolare ?

Ciao.


I am the first 'test' with GLBasic, recently purchased, and I want to start trying to manage a small platform, hence the idea of use a map editor for the level, etc.. When I saw your presentation I immediately asked if I can use your work for implementing the movements of the enemy, as seems to be expected from your videos. I await any your progress in the work.
Just a curiosity, I'm quite ignorant, but what do you mean by Versus? This is a particular program/engine ?

Sorry for my english.

Offline Kyo

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Re: Video: Editor 1.0 Beta
« Reply #16 on: 2010-Apr-18 »
------------------------PSEUDO ENGLISH  :P
VS = Versus is a Coin Op Style Game  ( Like: Street Fighter, Tekken, King of Fighter ecc)
Do you now know Mugen??
I want to create something similar for Iphone!

at this time I'm testing the limits of GLBASIC on Iphone, for example the Texture max size supported (Example 500 x 500 pixel )

For example, it is better to load 5 textures size H: 100 W 1000 (each contains an animation like this: walk, punch, etc.)
or is a better to load only one texture (1000x1000 px) whit all animation?

Polyvector work fast whit small texture or indifferent?
 
I still have many things to understand before finishing my work  :S


---------------------------ITALIANO
VS = Versus è un altro modo di dire coin op (vedi i giochi tipo tekken street fighter, king of fighter)
Conosci il Mugen?
Io vorrei creare qualcosa di simile!

In questo momento stò testando i limiti di GLBASIC sull'IPhone la dimensione massima delle Texture supportata (500x500 pixel)

Per esempio è meglio caricare 5 texture da 100 H x 1000 W (ognuna contiene un animazione tipo: camminata, pugno ecc)
 oppure è meglio caricarne 1 unica da 1000 x 1000 pixel?

Polyvector lavora meglio con texture piccole p gli è indifferente?

Io ho ancora parecchie cose da scoprireprima di finire il mio lavoro  :S

Offline Neurox

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Re: Video: Editor 1.0 Beta
« Reply #17 on: 2010-Apr-18 »
Paolo Borzini | paolo@borzini.it
The WhiteFly Software | www.thewhitefly.it
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Offline Moru

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Re: Video: Editor 1.0 Beta
« Reply #18 on: 2010-Apr-18 »
at this time I'm testing the limits of GLBASIC on Iphone, for example the Texture max size supported (Example 500 x 500 pixel )

Many old 3D cards only supports texture sizes that are quadratic (all sides equal long) and only in power of two, so 16x16, 32x32, 64x64, 128x128, 256x256, 512x512, 1024x1024 ...
I don't know if iPhone has this limit but GLBasic is compensating for this so you might as well use all the pixels anyway.

Offline gigios

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Re: Video: Editor 1.0 Beta
« Reply #19 on: 2010-Apr-18 »
@Diego & @Neurox

Thanks for your answers, I know mugen but I did not know that the term versus is also associated to the category of games.

--- ITA

Grazie per le risposte, Mugen lo conoscevo ma non sapevo che il termine Versus fosse associato anche alla categoria di giochi.

Offline Kyo

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Re: Video: Editor 1.0 Beta
« Reply #20 on: 2010-Apr-18 »
at this time I'm testing the limits of GLBASIC on Iphone, for example the Texture max size supported (Example 500 x 500 pixel )

Many old 3D cards only supports texture sizes that are quadratic (all sides equal long) and only in power of two, so 16x16, 32x32, 64x64, 128x128, 256x256, 512x512, 1024x1024 ...
I don't know if iPhone has this limit but GLBasic is compensating for this so you might as well use all the pixels anyway.


I tested 1000x1000 texture size on iphone and it work fine! :good:


Ken VS Ryu (Vs= Versus)  =D