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Author Topic: IPad Support!  (Read 6494 times)

Offline Ozden79

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IPad Support!
« on: 2010-Apr-02 »
Hello There,

It seems that this weekend will be something crazy with the launch of IPad and it got a big attention with loads of applications/games ready at launch. My question in here is that what is the road map about making GLBasic compile for IPad? I assume that, since the OS and device is more or less a stretched (!) IPhone / IPod Touch it should be easy but that's only an impression from what we saw so far for now :)! I just want to understand whether this is priority which will be checked in the following days after the official release of the device?

Regards,

Özden

Offline bigsofty

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Re: IPad Support!
« Reply #1 on: 2010-Apr-02 »
I am sure Gernot has this well in hand already.

GLBasic should already compile to the iPad as the iPad can run the current batch of iPhone apps that are already on the iTunes website. As far as specific iPad features are concerned, extra resolution and erm... I am sure there are a few more... :P I think they should be easy to implement.

Gernot may already have an iPad... as I am sure he qualifies for an early dev model. Although I believe they require a signature in blood, a dark room and ninjas as security guards to keep within Apples requirements!   :S
« Last Edit: 2010-Apr-02 by bigsofty »
Cheers,

Ian.

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Offline Kuron

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Re: IPad Support!
« Reply #2 on: 2010-Apr-02 »
Although the iPad just hit, you probably don't have to worry about big demands for iPad versions yet, as unless Apple actually starts producing them and selling them, nobody is going to have an iPad.  Around here, not only are they not in stock, stores are not taking reservations or preorders because Apple is unable to tell retailers when they can actually get iPads shipped to the stores.

Offline trucidare

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Re: IPad Support!
« Reply #3 on: 2010-Apr-02 »
The compiled apps in app store work under legacy mode on ipad. native but with old command set.

ipads a4 cpu is armv7 to allow glbasic to compile and test on ipad the glbasic lib must be fat bin. armv6 and armv7 - now it supports only armv6.
that allows you to work with iphone and ipod. have to set up a new iphone sdk on windows to check - hope i backuped my old one :/

at this time the compile script from kittie strips out armv7, if the simple add -arch armv7 works and lipo make a fat bin all is done.
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Offline Ozden79

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Re: IPad Support!
« Reply #4 on: 2010-Apr-02 »
Thanks for the answers...

It looks like it's not hard to make an IPad compatible GLBasic and as said, hope it's something in priority...;)

Offline trucidare

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Re: IPad Support!
« Reply #5 on: 2010-Apr-02 »
50:50
my compiler is a bit strange to use and i hope armv7 is supported
if not i think i must build a new one, again *searches for a high bridge*
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Offline fjsantosb

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Re: IPad Support!
« Reply #6 on: 2010-Apr-03 »
Hi there,

I am interested on iPad support too. It will be a great addiction to include on GLBasic!

King Regards, fjsantos.
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Offline Kuron

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Re: IPad Support!
« Reply #7 on: 2010-Apr-03 »
Gernot is usually fairly quick to support new devices.

Offline matchy

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Re: IPad Support!
« Reply #8 on: 2010-May-30 »
So who's go theirs yet?  :S

Offline Kitty Hello

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Re: IPad Support!
« Reply #9 on: 2010-May-31 »
OK, iPad is fully supported now. I'll release a beta to the 2 people who urgently need it.
If you also need it, say so. It's a bit hard to set up.
A new SDK is bound to be released soon. I fear Pandora is going real now, so I see if I can add support for that, in V8 , too...

Offline bigsofty

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Re: IPad Support!
« Reply #10 on: 2010-May-31 »
Expected it at the weekend but it did not arrive, hopefully today.

My iPhone program is only 50% complete Gernot but I have an enhanced iPad version as part of the design. So my need is not immediate.

Cheers,


Ian
Cheers,

Ian.

“It is practically impossible to teach good programming style to students that have had prior exposure to BASIC.  As potential programmers, they are mentally mutilated beyond hope of regeneration.”
(E. W. Dijkstra)

Offline Hark0

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Re: IPad Support!
« Reply #11 on: 2010-May-31 »
OK, iPad is fully supported now. I'll release a beta to the 2 people who urgently need it.
If you also need it, say so. It's a bit hard to set up.
A new SDK is bound to be released soon. I fear Pandora is going real now, so I see if I can add support for that, in V8 , too...

YESSSSSSSSSSSSSSSS!!!!!!!!!!!!

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Offline WellDone

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Re: IPad Support!
« Reply #12 on: 2010-May-31 »
What do you mean soon, please !?!?  =D
« Last Edit: 2010-May-31 by WellDone »

Offline Ian Price

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Re: IPad Support!
« Reply #13 on: 2010-May-31 »
Quote
I fear Pandora is going real now, so I see if I can add support for that, in V8 , too...
YAY!!!!! :D :D :D
I came. I saw. I played.

Offline Wampus

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Re: IPad Support!
« Reply #14 on: 2010-May-31 »
Wow, that's great.