Author Topic: [iPhone] OpenFeint  (Read 33282 times)

Offline fjsantosb

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Re: [iPhone] OpenFeint
« Reply #15 on: 2010-Feb-04 »
Thanks for the fast reply.

Your work is really amazing!

I hope you can find the issue and don't give you so much headache; i will continue testing while coding my next app and will wait for the next update.

Great work!

King Regards, fjsantos.

Francisco Santos Belmonte founder of Tip Tap Games.
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Offline trucidare

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Re: [iPhone] OpenFeint
« Reply #16 on: 2010-Feb-05 »
Hey Folk,

because the SlowMo Bug and some other issues i decided to kill OpenFeint and add AGON support. Agon works like a charm, no speed issues after closing. Hope for a release tomorrow. functions are the same but compiles faster and is easier to add Leadboards and co to your game.

Hope you follow me to agon

thanks
trucidare
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Offline fjsantosb

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Re: [iPhone] OpenFeint
« Reply #17 on: 2010-Feb-05 »
Hi trucidare,

I will follow to AGON, i don't know AGON personally but if works better than OpenFeint for glbasic and have similar features, it's fine for me :D.
Have you any xcode project to begin testing agon for glbasic?

King Regards, fjsantos.
Francisco Santos Belmonte founder of Tip Tap Games.
Website: www.tiptapgames.com
Twitter: www.twitter.com/tiptapgames
Facebook: http://dld.bz/dYVd
iPhone News & Sales: www.gamesappetizer.com

Offline trucidare

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Re: [iPhone] OpenFeint
« Reply #18 on: 2010-Feb-05 »
Working on it, its only another xcode project and a changed wrapper gbas. nothing more. after add your game to agon developer dashboard you must download a bundle file. just input in resource folder of the xcode project compile and go. no slowmo bugs anymore. :)
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Offline fjsantosb

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Re: [iPhone] OpenFeint
« Reply #19 on: 2010-Feb-05 »
Hi trucidare,

Thanks for the information about how AGON works!
I have just sign up on AGON, and create my first App from there. It's seem to be really similar to OpenFeint, with leaderboards and achievements.
I will wait for the xcode project and wrapper to start testing.

Thanks for share your amazing work trucidare.

King Regards, fjsantos.
Francisco Santos Belmonte founder of Tip Tap Games.
Website: www.tiptapgames.com
Twitter: www.twitter.com/tiptapgames
Facebook: http://dld.bz/dYVd
iPhone News & Sales: www.gamesappetizer.com

Offline Kitty Hello

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Re: [iPhone] OpenFeint
« Reply #20 on: 2010-Feb-06 »
I also sent a request for Crystal SDK. The more the better ;)
No, honestly, AGON would be really cool, though I'm missing that you can browse games your friends played w/o leaving to the app store.
Also, import my twitter friends is not possible so far - just a matter of time I think.

Try the free game "Atoms" to see AGON in action. (My profile is "GLBasic", of course),

Offline fjsantosb

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Re: [iPhone] OpenFeint
« Reply #21 on: 2010-Feb-06 »
Hi Gernot,

It's seems that nowadays there is a lot of 'social platform gaming' for iPhone. I didn't know of crystal (but seems it's beta now, isn't it?).
Sometime ago, i get a message from 'Florian Heinle' from scoreloop, another 'social platform gaming', i don't know if now, scoreloop is more know or even better.
Maybe the only adventage of OpenFeint over the rest, is that its more know for the people (well, at least by now).
I have downloaded Atom to see AGON in action, it's seems as good as OpenFeint, at least in functionality (it has scores and awards which is the added value for any 'social gaming').

(I have added you as friend on Atom).

King Regards, fjsantos.
Francisco Santos Belmonte founder of Tip Tap Games.
Website: www.tiptapgames.com
Twitter: www.twitter.com/tiptapgames
Facebook: http://dld.bz/dYVd
iPhone News & Sales: www.gamesappetizer.com

Offline trucidare

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Re: [iPhone] OpenFeint
« Reply #22 on: 2010-Feb-06 »
Hey,

some updates.

- Lib is done so far.
- found a bug in AGON, hope for fast fix (first time opening dashboard works, a second time it crashes. found its a selector thats name is unknown, called after user data loaded and cached)
- XCode project is in work.
- some new commands like AGN_StartGameSession() and ..End.. for set GameSessions. U need this for earning awards.

ok must go now, birthday... :/

cya
trucidare
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Offline fjsantosb

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Re: [iPhone] OpenFeint
« Reply #23 on: 2010-Feb-06 »
Hi Trucidare,

Wow, how fast!

I hope you can fix the bug.
It's seem AGON has a little more commands that OpenFeint, but is easy as it which is great.
If you think i can help you anyway, please don't hesitate to contact me. (for testing beta or anything but I fear that I am not good using xcode as you).

Have you a nice afternoon in the birthday.

King Regards, fjsantos.
Francisco Santos Belmonte founder of Tip Tap Games.
Website: www.tiptapgames.com
Twitter: www.twitter.com/tiptapgames
Facebook: http://dld.bz/dYVd
iPhone News & Sales: www.gamesappetizer.com

Offline trucidare

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Re: [iPhone] OpenFeint
« Reply #24 on: 2010-Feb-06 »
The bug is not mine ;)

Yep has some more commands, but so you can "pause" agon in menus or something else and only set active in game session.

if the xcode project is fully ready you get an example and you can test.

now i have to implement the "you earned a award" sheet.

thanks
trucidare
MacBook Pro 2,2 GHz Core 2 Duo, 4 GB RAM, 160 GB HDD, 8600M GT
Core i3 - 3,07 GHz, 8 GB Ram, 2.5 TB HDD, Geforce GTX 260+ OC

Offline fjsantosb

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Re: [iPhone] OpenFeint
« Reply #25 on: 2010-Feb-06 »
Hi trucidare,

Very interesting that AGON can be paused anytime and anywhere.
I wonder how much people actually are using AGON?

King Regards, fjsantos.
Francisco Santos Belmonte founder of Tip Tap Games.
Website: www.tiptapgames.com
Twitter: www.twitter.com/tiptapgames
Facebook: http://dld.bz/dYVd
iPhone News & Sales: www.gamesappetizer.com

Offline fjsantosb

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Re: [iPhone] OpenFeint
« Reply #26 on: 2010-Feb-07 »
I found a 'social gaming' platform comparission, it's seem interesting.

http://cavalcadegames.com/blog/iphone/social-platforms-revisited/

King Regards, fjsantos.
Francisco Santos Belmonte founder of Tip Tap Games.
Website: www.tiptapgames.com
Twitter: www.twitter.com/tiptapgames
Facebook: http://dld.bz/dYVd
iPhone News & Sales: www.gamesappetizer.com

Offline trucidare

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Re: [iPhone] OpenFeint
« Reply #27 on: 2010-Feb-07 »
Ok thread closed -> see here for Agon -> http://www.glbasic.com/forum/index.php?topic=4162.0
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Offline Kitty Hello

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Offline trucidare

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Re: [iPhone] OpenFeint
« Reply #29 on: 2010-Feb-16 »
I will post it to agon too
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