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Author Topic: SpriteZ - 2d particle engine (Updated: June 15,2012)  (Read 17047 times)

Offline Xaron

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Sorry if I'm a bit confused but have you already made the 3d version of your particle engine? :)

Offline Hemlos

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Yes i have, but i did not yet release it.
There is a single bug that im aware of, which im still thinking about how to terminate.
I still need to finish writting the documentation on it too.

I have a demo that im working on, showing many possibilities it can do.
At this point it can produce a few thousand billboards or objects, running in a couple dozen emitters at once, on a slow computer and so-so gpu.

If you plan on using the 3d version, i recommend that you get fammiliar with spritez2d, because this 3d lib is the "big brother".

PS. spritez2d should be working good with the current version of GLBasic, and if it is not, i will still support it and will work out any bugs you might find if any.
PPS. There is a possiblity that i setup the system with TYPES, so i dont know when ill be finished.
« Last Edit: 2012-Nov-02 by Hemlos »
Volume_of_Earth(km^3) = 4/3*3.14*POW(6371.392896,3)

Offline Xaron

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Thanks for the quick answer!

Do you have any ETA on the 3d lib? I don't mind the costs. :D Will it be ready this year?