Author Topic: 3d converter for ddd  (Read 8205 times)

Offline Hemlos

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3d converter for ddd
« on: 2009-Jan-25 »
Convert DDD to 3ds  :)
Volume_of_Earth(km^3) = 4/3*3.14*POW(6371.392896,3)

Offline Kitty Hello

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Re: 3d converter for ddd
« Reply #1 on: 2009-Jan-26 »
x_numface; x_getface :P

Offline Schranz0r

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Re: 3d converter for ddd
« Reply #2 on: 2009-Jan-26 »
hehe  :|
I <3 DGArray's :D

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Offline Hemlos

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Re: 3d converter for ddd
« Reply #3 on: 2009-Jan-26 »
x_numface; x_getface :P

Err i dont know what i would need those for?

I mean something like this perhaps: x_saveobjas(3ds/ddd/dda)
Volume_of_Earth(km^3) = 4/3*3.14*POW(6371.392896,3)

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Re: 3d converter for ddd
« Reply #4 on: 2009-Jan-27 »
No, X_NUMFACES, X_GETFACE, OPENFILE and WRITEBYTE :P

Offline Hemlos

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Re: 3d converter for ddd
« Reply #5 on: 2009-Jan-29 »
Ahh cool,

Will add it my project list, ill post it to download section.
Volume_of_Earth(km^3) = 4/3*3.14*POW(6371.392896,3)

Offline Hemlos

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Re: 3d converter for ddd
« Reply #6 on: 2009-Apr-24 »
Can I Suggest to make GLBasic Support, and load 3ds directly, so GLBasic will rock and roll?
Right now it just Rocks. hehe J/K :)

What programs did you use to make moon.ddd, in the 3d/animation/sample?
That sample is a nice animation.

3d converter doesnt make keyframed files, using multiple objects...any ideas?

Check image below for more visual info.......


[attachment deleted by admin]
« Last Edit: 2009-Apr-26 by Hemlos »
Volume_of_Earth(km^3) = 4/3*3.14*POW(6371.392896,3)

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Re: 3d converter for ddd
« Reply #7 on: 2009-Apr-27 »
Thank you for the hints!
What program are you using to make the animations? Anim8or defaults to 100 frames. You can reduce that, however.

Offline Hemlos

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Re: 3d converter for ddd
« Reply #8 on: 2009-Apr-28 »
Right i can reduce it to, say, 2 frames. Which is what i did.
Anim8or does animations really nice...but it wont grab the surfaces like blender animation.
However, Anim8or is easy to use and understand.
I watched your tutorial...its really hard to see what exactly you are doing.

3dconvert says no nodes still, and will do 100 frames anyway even after setting it to 2.
When it finishes the 100 frames, it says, 27000 nodes created. I assume its a vertex count.

 Is this a bug with 3d convert using 3ds?
 Have you tried to import a 3ds animation yet?
Volume_of_Earth(km^3) = 4/3*3.14*POW(6371.392896,3)

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Re: 3d converter for ddd
« Reply #9 on: 2009-Apr-28 »
can you send the model, please?

Offline Hemlos

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Re: 3d converter for ddd
« Reply #10 on: 2009-Apr-28 »
Im trying still...
I made the model with anim8or...
next i imported them into blender, and then i exported it to dda

And im trying to use 3d convert to make a 2 framed ddd.
More frame would be nice..but i figgure start with 2 to test.

Edit:

Idont think blender exported those properly, i rendered it in glbasic bin and it looks like just the legs


[attachment deleted by admin]
« Last Edit: 2009-Apr-28 by Hemlos »
Volume_of_Earth(km^3) = 4/3*3.14*POW(6371.392896,3)