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Blender export filter for GLBasic .dda
mentalthink:
Mamor, this can be a great leap for 3D stuff whit Glbasic, I think the great think will be if can export to animated Objects, but I read is a bit complex. Don´t care
Anyway, thanks for your time.
Kinds Regards,
Iván J.
Marmor:
callada is a monster !
erico:
--- Quote from: Marmor on 2011-Mar-06 ---you are right , this is a big problem .
first only static objects then .
erico : please make a textured primitive (cube) and use one option for every cube .
i guess i need one file with uv mapped , one file with surface parameter and so on.
--- End quote ---
It took a while...
here goes a cube made of quads + bump map + color map (black and white though...).
textures are 1024x1024
...there is also OBJ+mtl file inside the zip too, but the UV on the obj does not work for me.
Let me know if you need extra stuff, took a while to build a new machine but it is all running and kicking now.
erico:
Hello Marmor,
did it work out? Was it any good? need anything else?
Maybe I should send textures more easily spoted?
or maybe a full scene + obj on a more straight stuff?
Let me know! thanks ahead.
siatek:
Hi its doesn't work with blender 2.63 ;(
Is update possible ??
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