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Blender export filter for GLBasic .dda

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mentalthink:
Mamor, this can be a great leap for 3D stuff whit Glbasic, I think the great think will be if can export to animated Objects, but I read is a bit complex. Don´t care

Anyway, thanks for your time.

Kinds Regards,
Iván J.

Marmor:
callada is a monster  !

erico:

--- Quote from: Marmor on 2011-Mar-06 ---you are right , this is a big problem .

first only static objects  then .

erico : please make a textured  primitive (cube)   and use one option for every  cube .
i guess i need  one file with uv mapped , one file with surface parameter and so on.

--- End quote ---

It took a while...

here goes a cube made of quads + bump map + color map (black and white though...).
textures are 1024x1024

...there is also OBJ+mtl file inside the zip too, but the UV on the obj does not work for me.

Let me know if you need extra stuff, took a while to build a new machine but it is all running and kicking now.

erico:
Hello Marmor,

did it work out? Was it any good? need anything else?
Maybe I should send textures more easily spoted?

or maybe a full scene + obj on a more straight stuff?
Let me know! thanks ahead.

siatek:
Hi its doesn't work with blender 2.63 ;(
Is update possible ??

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