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Author Topic: Voxels are the future!  (Read 500 times)

Offline bigsofty

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Voxels are the future!
« on: 2019-Aug-23 »
This guys kinda mental but the tech on show here is pretty amazing!

<a href="http://www.youtube.com/watch?v=aAgVSTrqNOc" target="_blank">http://www.youtube.com/watch?v=aAgVSTrqNOc</a>


Cheers,

Ian.

“It is practically impossible to teach good programming style to students that have had prior exposure to BASIC.  As potential programmers, they are mentally mutilated beyond hope of regeneration.”
(E. W. Dijkstra)

Offline erico

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Re: Voxels are the future!
« Reply #1 on: 2019-Aug-23 »
Very difficult to listen to that guy...

I have seen promises of 100% destructible environment and what not for quite some time now so I´m a bit septic on the subject.
While as a demo scene piece, it sure looks great, but add the in-game elements and you will probably get stupid enemies like minecraft or buggy people like GTA, on the later, such breaks immersion on my side. It also seems only the above ground objects are destructible, doesn´t look like one can dig a hole on this flat, non-mountains, world.

I could go on based on all past fails, but this is just my opinion, maybe people nowadays don´t care much about such details.
Least that is a nice effort and I will be looking into what could come out of it, with not much hope.

Maybe there is a game which could fit and benefit from this engine´s characteristics?
A quick memory access tells me, for example, that this work in progress game here could use it well:
https://cdn.dbolical.com/cache/videos/games/1/68/67316/encode720p_mp4/shadows-of-doubt-august-2019-pre-alpha-gameplay.mp4

Thanks for sharing Bigsofty

Offline bigsofty

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Re: Voxels are the future!
« Reply #2 on: 2019-Aug-27 »
Yeah, the guys who covering this is a bit bonkers :S but the tech is very impressive. It does have proper ray traced voxels (not meshes made out of cubes). I am totally dumbfounded how he managed to attach a physics engine on this?!? Your basically looking at a 3 dimentional array of 10cm cubes. Even the smoke and fire, particle systems, seem to be aware of the individual voxels. I pretty sure your looking at millions of voxels here, how the hell is this running in real time?

Love it when a coder does somthing that produces that ,WTF?!?, moment.
Cheers,

Ian.

“It is practically impossible to teach good programming style to students that have had prior exposure to BASIC.  As potential programmers, they are mentally mutilated beyond hope of regeneration.”
(E. W. Dijkstra)

Offline Schranz0r

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Re: Voxels are the future!
« Reply #3 on: 2019-Aug-27 »
You only have to render what is in your vision.
So thats not as many cubes like you guess :D
Minecraft did the same thing on Cubes, but Java sucks!

And its not the Future of Games.
Voxels are old, the hardware get's better and better, thats it :)
I <3 DGArray's :D

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Offline erico

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Re: Voxels are the future!
« Reply #4 on: 2019-Aug-27 »
but yeah, it is impressive. I guess I was being a bit too critic. :-[

Offline yoxola

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Re: Voxels are the future!
« Reply #5 on: 2019-Nov-02 »
Impressive demo.

I'd like to know what hardware the demo runs on. As voxels are using a lot of CPU powers, a regular Pentium or I3 might not work well tho.

Offline bigsofty

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Re: Voxels are the future!
« Reply #6 on: 2019-Nov-03 »
I would imagine the voxels are held and manipulated on the GPU via compute shaders?
Cheers,

Ian.

“It is practically impossible to teach good programming style to students that have had prior exposure to BASIC.  As potential programmers, they are mentally mutilated beyond hope of regeneration.”
(E. W. Dijkstra)

Offline Schranz0r

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Re: Voxels are the future!
« Reply #7 on: 2019-Nov-10 »
Yeah, OpenGL use VBO's and is GPU accelerated.
I <3 DGArray's :D

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