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Author Topic: Future of Glbasic!  (Read 1997 times)

Offline spacefractal

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Future of Glbasic!
« on: 2018-Aug-01 »
im do fear and see glbasic v15 mightbeen the last version. Gernot have wrote basic on those date have lost its purpose and people even write phyton or such language instead. Even glbasic competer, darkbasic and blitzmax/blitz basic is gone.

But yes, he is right on this point. but we also talked about a steam release as well property to ditch all platforms, except Windows and HTML5. HTML5 had a quite nice progressing, which would been possible to use that in the future, and then example use PhoneGab to wrap the code into app for Android, Ios, Mac as well eventuelly Linux.

So if you ask me, glbasic 15 could property been the last version you will see from us. Basic is gonna to been outdated , sadly. Im did also like glbasic my self.

But if we countinue to Work with glbasic, its could been under a new name, and then focus 100% only to Windows and HTML5 and steam. Rest will simply just been ditched. HTML5 have simply have been approve very much since some of the last years.
« Last Edit: 2018-Sep-02 by Moru »
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Offline r0ber7

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Re: Future of Glbasic or the ending?
« Reply #1 on: 2018-Aug-01 »
Too bad. If there is a continuation, I agree to drop mobile.

Offline bigsofty

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Re: Future of Glbasic or the ending?
« Reply #2 on: 2018-Aug-01 »
While I agree agree with some of your points I feel your being a little harsh on GLBasic and Basic in general. Take Darkbasic for example it’s the tech behind it made is the reason they stopped developing it(parsing the syntax to an x86 assembler) rather than its market dying up. Instead they created the incredibly popular AGK which has been available on Steam the last couple of years. This is Basic based and is actually just a copy of the GLBasic method of using a cross-compiler to convert pretty standard Basic to C and then compile with a C compiler. GLBasic in fact has a much superior Basic dialect with smart types and inline C++. That said AGK has a superior graphical engine.

So what’s stopping GLBasic becoming just as popular on Steam? Nothing, it just needs the actual jump onto Steam and a bit of aggressive marketing. This is there where I see the future of GLBasic.

I personally have no interest in mobile both the Apple AppStore and Googles are a vast sea of crapware, much more so than Steam IMHO. Windows and Linux are my main interest. I would advise not bothering with HTML5(the Emscripten transpiler can be a bit of a monster to implement and even worse to support), it’s not a great money earner either even though it’s handy for putting your stuff live on the web.

BTW Blitzbasic is still going in a form, in Monkey 2. The developer is, IMHO completely responsible for decimating his own lively community by killing off his user base off on two separate occasions by dropping off his support and development to start new products. So actually the products you mention are still going, albeit in another form.
« Last Edit: 2018-Aug-01 by bigsofty »
Cheers,

Ian.

“It is practically impossible to teach good programming style to students that have had prior exposure to BASIC.  As potential programmers, they are mentally mutilated beyond hope of regeneration.”
(E. W. Dijkstra)

Offline spacefractal

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Re: Future of Glbasic or the ending?
« Reply #3 on: 2018-Aug-01 »
its was those language as competers.


im do go got surpriced how well Steam have been done for me. its clearly the best platform for me. On Steam im will pretty sure we only focus on those two platforms. Even glbasic mightbeen a bit old, its still very great and would been have a nice place on Steam. Im even still earn Money from my games on Steam.

But since im wrote about HTML5, is simple because its has been better and a possible easier ports to other platforms using the base HTML5 platform. Also we have been much better phones since some years ago as well, so its should not been a issue anymore as its have been before. So im must agree with Gernot about HTML5. Im should help about that platform.

HTML5 is great for ports with example extractly Android and Ios and others. So its can been a good base too (and SDL is ported to HTML5). Hence Windows and HTML5. The main advance here is, its possible to have a "native" app with html5 for release on both AppStore and Google Play. its mightbeen somewhere slower, but todays devices, its should no longer have a issue as before. And yes, even Windows Phone would been possible.

So HTML5 was ment for possible ports for other platforms rather using them native, which became to much of a Work. Etc Apple dropping OpenGL example as well Google requirere higher API than its possible to use with Glbasic. Property HTML5 could fix this. Then so, we have Windows Phone. Could been fun to support it.

So hence: Windows as main platform, and HTML5 for ports to other devices (such etc with PhoneGap integreation). Gernot liked what they have been done with HTML5. So im thinks its would been nice to use it.

Im also do LOVE glbasic, even im should learn C# and Unity a day or even assemply for Spectrum Next (im newer liked Spectrum, but Spectrum Next is just so cool). So even Gernot might stop support, glbasic would been great, even with years in the future. its will still have its purpose. Im thinks steam could been a pretty nice platform for that tryout.

So Gernot, what do you want to help for Steam? Let me know. last time you wrote about steam, im was simply just go to a ski vaccation. its NEWER late. Its could been a nice comeback!!
« Last Edit: 2018-Aug-01 by spacefractal »
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Offline MrPlow

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Re: Future of Glbasic or the ending?
« Reply #4 on: 2018-Aug-02 »
Users love the easy learning curve they get with BASIC - So BASIC will never be dead. IMHO

Python is popular - yes - but it cant do what GLB does for Games. It's a scripting interpreted language - GLB compiles.

I love GLB too, I agree that under a new name and a facelift and some better marketing it could do well for game creators for Windows and HTML5.

I was leaning into doing 1 bigger PC / Windows steam project over the smaller byte-sized mobile app I had been doing anyway.

I am now in the position of having 30+ apps on Playstore that after Nov will no longer be updated - on Playstore at least.

I am still okay to release on Amazon and all other smaller android plaftforms.










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Offline spacefractal

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Re: Future of Glbasic or the ending?
« Reply #5 on: 2018-Aug-02 »
Android issue would not by now have effect on Amazon and Samsung AppStore. But im did thinks Google Play is the best one. But im cannot support Android and Ios anymore. Only if we move to HTML5 and we can get it to Work, then im will go back Again.

But no more native compiling for Android and Ios. That is over. Maintime was prove to been annoying and used too much time.

Sooner and later Me and Gernot should see and get a decent HTML5 port to been wrapped as a app. Its the best alternative.

So even with a HTML5/Javascript is a interpreter, speed should not been a issue anymore as previous have. Phones have been much faster and requirements have been higher.
« Last Edit: 2018-Aug-02 by spacefractal »
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Offline dreamerman

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Re: Future of Glbasic or the ending?
« Reply #6 on: 2018-Aug-06 »
hm.. I have feeling that somewhere here on forum was already a similar topic.
Pushing language itself to Steam would of course help in improving popularity, yet remember that now most people prefer to 'make a game' with tools like Unity/UDK, or some scripting engines (mostly html5/JS).
As it goes for target platforms. For me Steam is a must have (Windows, and also Linux/MacOS would be nice), Android & iOS are also important - don't need in-app advertising, in-app purchase, just pure GLBasic code working.
Would mobile stuff be done natively (preferred for speed) or by html5/JS code is a secondary matter.
Maybe some options - compile for Android native (older API), or newer with JS..
Check my source code editor for GLBasic - link

Offline spacefractal

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Re: Future of Glbasic or the ending?
« Reply #7 on: 2018-Aug-07 »
Native compiling for Android and iOS is no longer working in the future. That it.

Apple have deprecated OpenGL support, which might got removed after iOS 12, and the next MacOSx. That graphics engine GLbasic uses. So that platform is out anyway, due that.

Android require a FULL move to Android Studio (the standalone SDK will NO LONGER WORK), which im will not have time to do that, nor its possible, because some of the libs required to been fully code and not precompiled. So im cant do anything like that. Full source is required and its have became quite compliced now. Its not easy as you think.

This is why im just dont like both Apple and Google (im have remove my own apps from both platforms, except Greedy Moues on iOS still stay a little while its also got removed too), when they doing change thing like that and the app combatible have newer have been quite very great.

So im just hate very much Android and Google. its no more fun for contant supporting them! im just simply not want to use more time on that. That it.

So sorry. Google Play and Apple Appstore is currectly out. But you do still can use example Amazon AppStore as alternative for Android. But im wont update it at all.

The only way we can bring back to those platforms is extractly HTML5, which have got a nice approvements since those days. Hence Windows and HTML5/Javascript should been the most important platforms. HTML5 should also works nicely on Linux too. And no... They wont ned to been serviced on a websever. there exists apps, like PhoneGap, to wrap them to apps and sell them to AppStores..... Best alternative im can think and support.

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Offline spacefractal

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Re: Future of Glbasic or the ending?
« Reply #8 on: 2018-Aug-15 »
Today all my apps is now gone from App Store as well. So now im are back to only using Windows my self. So im cannot support Android and iOS anymore. Howover im do still have two apps on Ouya, which was a great little test console, even im never got some money from it. its was still fun.

Some of my games could do come to Amazon Fire exklusive on their tables throught.
Greedy Mouse - Karma Miwa - Spot Race - CatchOut - Android Extras - is on a vacation trip, home before end of few days in jan.

Offline Cliff3D

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Re: Future of Glbasic or the ending?
« Reply #9 on: 2018-Aug-19 »
That is... incredibly sad. I have always loved the BASIC language, and probably always will. Compiled BASIC over interpreted Python or Java any day!

On a slightly different tack, has anyone considered asking if Microsoft would like to give Gernot a huge pension to buy GLBasic and include it in future versions of Windows? I know that I for one would love GLB to get some serious backing.

Cheers,

Cliff

Offline MrPlow

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Re: Future of Glbasic or the ending?
« Reply #10 on: 2018-Aug-19 »

Hi SF

By 'Gone' I assume you mean you took them off yourself?
My Android apps are all still there and working away etc.
Why didn't you just leave them up?

Today all my apps is now gone from App Store as well. So now im are back to only using Windows my self. So im cannot support Android and iOS anymore. Howover im do still have two apps on Ouya, which was a great little test console, even im never got some money from it. its was still fun.

Some of my games could do come to Amazon Fire exklusive on their tables throught.
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Offline spacefractal

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Re: Future of Glbasic or the ending?
« Reply #11 on: 2018-Aug-20 »
Apple took off spot race (property due a orientation issue, when can cause touch not working correctly), while I'm my self removed the rest recently. The rest is due my account is expire soon with no plans to renew it (im have no mac anymore and im do not want to do a visual pc mac as well).

With Android, it's was a over a year ago I'm dedicated to back off mobile development, so im took off all apps im did on Google Play. Im guess its was due all those techincal issues, support, constant updates, stability as well some google politics im simply does not like (as im remember).

Today im would focus on html5 (for ports) and windows only.  yes, html5 is slower yes, but its today more combatible and would not have those portabity issues (you can wrap html5 as a standalone apps with PhoneGap example). So if im will retool glbasic, then Windows and HTML5 only.

My 5th glbasic game (PowerUp Elevation) does NOT even have any touchscreen functionality at all. They simply got removed, even its a pretty simple game to do touchscreen really, but im do not want to do that.
« Last Edit: 2018-Aug-20 by spacefractal »
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Offline spacefractal

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Re: Future of Glbasic or the ending?
« Reply #12 on: 2018-Aug-21 »
And yes, im do still like glbasic, so :-). Im just dont have time to do all those Android and iOS when they change requirements and used a bit too much time me thinks. But again a great HTML5 ports would been could and then im can see on that a day, but not now. Currectly im do have focus on Windows and Spectrum Next (even im was newer a Spectrum fan, Spectrum Next is cool).
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Offline dreamerman

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Re: Future of Glbasic or the ending?
« Reply #13 on: 2018-Aug-27 »
Whatever will happen just leave both current native compiling for Android and iOS/MacOS so we could still publish games on alternative markets - Amazon, BeMobi or even just as freeware on website...
HTML5 with WebGL would be great, as it's platform independent, all current systems support it.
Would it be pure WebGL/JS code or with use of some libs like Pixi.js that's not important, just to have current GLBasic code working.
PhoneGap/Cordova it for JS based apps to get them working on multiple platforms with use of 'native' functions like GPS.. Not needed for games in most cases, better is to wrap HTML5 app in basic WebView, all SDK should have such template. And PhoneGap is 10$/month.

It would be nice to still support multiple platforms with GLBasic coding style, as jumping to other game building tools requires strict OOP coding (scene, object management, drawing) - rewrite a lot of current code :/
Check my source code editor for GLBasic - link

Offline spacefractal

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Re: Future of Glbasic or the ending?
« Reply #14 on: 2018-Aug-27 »
iOS and MacOS would been property out after iOS v12. Then Apple might have completly removed OpenGL what Glbasic uses. OpenGL is still works in the years updates, but we can not been sure at all for next year version, where OpenGL can been completly gone and glbasic would no longer works on those device. Its second time Apple does move like this (64bit support was very annoying as hell).

Google version require a move to Android Studio with ALL source include and should not use any SO at all (except google SDK as well eventuelly Ouya SDK). SDL should not been compiled in beforehand. Currectly im dont have or wont have time to do the full move. This is due Google have depreacted Android.bat as well in the newer SDK, which is a very bad move too. Google also will in next year force 64bit binaries as well. Glbasic Android current SDK does not support that at all.

This is why im tired with those constast fixing all kind of issues, why im last year simply backed off and return to Windows only. Im was simply just tired about it to keep up and backward compatible is like a crap (Android is here better than iOS im do admit). Its no more fun with both iOS and Android for me. Steam is a excellent platform and the Steam SDK is not even required to been supported at all, not even with the Steam DRM.

But of course there is example Amazon as well Samsung Store. Amazon still use Android 5.1 and should been excellent to use with glbasic. But im do cant do testing those devices at all!

And that is also why we should see a good HTML5 port, that works a least with Chrome (Android) and Sarafi (iOS, Mac). Then we would not have issues with 32/64bit or such thing at all. 3D mightbeen dichted in first version eventuelly.
« Last Edit: 2018-Aug-27 by spacefractal »
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