Author Topic: Asteroids Vector Game  (Read 499 times)

Offline MrPlow

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Asteroids Vector Game
« on: 2018-Jun-07 »
Just published to production only yesterday...
Hope you guys like my Vector screen emulation :)

https://play.google.com/store/apps/details?id=com.gazzapper.asteroids.vector.shooter

If you can please leave a little review or rating :)

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Offline MrPlow

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Re: Asteroids Vector Game
« Reply #1 on: 2018-Jun-10 »
<a href="http://www.youtube.com/watch?v=WI0_jDuUuO4" target="_blank">http://www.youtube.com/watch?v=WI0_jDuUuO4</a>
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Offline bigsofty

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Re: Asteroids Vector Game
« Reply #2 on: 2018-Jun-11 »
Looks great, actually feels like the original asteroids game(SFX &GFX).  :good:
Cheers,

Ian.

“It is practically impossible to teach good programming style to students that have had prior exposure to BASIC.  As potential programmers, they are mentally mutilated beyond hope of regeneration.”
(E. W. Dijkstra)

Offline MrPlow

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Re: Asteroids Vector Game
« Reply #3 on: 2018-Jun-14 »
Thanks!
Added two more display modes in v 1.39

:)

« Last Edit: 2018-Jun-14 by MrPlow »
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Offline Ian Price

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Re: Asteroids Vector Game
« Reply #4 on: 2018-Jun-18 »
Niiiiiiice! :)
I came. I saw. I played.

Offline MrPlow

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Re: Asteroids Vector Game
« Reply #5 on: 2018-Jun-22 »
Thanks Ian!
:)
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Offline dreamerman

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Re: Asteroids Vector Game
« Reply #6 on: 2018-Jul-19 »
new modes 2 & 3 are brighter and they looks better in my opinion that first mode.
Only one issue that I have are hitboxes for gui elements, sometimes when playing it's hard to hit rotation/shoot button. You are using rect or circle based checking for that? I've checked with scriber and if you touch buttons inside them but near edge it doesn't detect that, you need to touch little closer to center of them, at least on my phone.
Check my source code editor for GLBasic - link

Offline MrPlow

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Re: Asteroids Vector Game
« Reply #7 on: 2018-Aug-07 »
Thanks Dreamerman! Glad your playing it and enjoying it!!!
I will look to increase the hitboxing on the next update.

Yes - the other modes are nicer!- but started with the lower one as there is an extra performance hit for modes 2 & 3 and wanted to make the game start at the most optimum for phones that might not have the CPU power.

new modes 2 & 3 are brighter and they looks better in my opinion that first mode.
Only one issue that I have are hitboxes for gui elements, sometimes when playing it's hard to hit rotation/shoot button. You are using rect or circle based checking for that? I've checked with scriber and if you touch buttons inside them but near edge it doesn't detect that, you need to touch little closer to center of them, at least on my phone.
Comp:
Speccy-48k, Speccy-128k, Amigas, PCs