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Author Topic: Apple and Google put restrictions on new apps  (Read 200 times)

Offline hardyx

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New requirements for iOS and Android apps in 2018

Starting April 2018, all new iOS apps submitted to the App Store must be built with the iOS 11 SDK, included in Xcode 9 or later. All new apps for iPhone, including universal apps, must support the Super Retina display of iPhone X.
https://developer.apple.com/ios/submit/

Google Play will require that new apps target at least Android 8.0 (API level 26) from August 2018, and that app updates target Android 8.0 from November 2018.
https://developer.android.com/distribute/best-practices/develop/target-sdk

Offline spacefractal

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Re: Apple and Google put restrictions on new apps
« Reply #1 on: 2018-Jun-04 »
Ios in easy when gernot write here with permission with the glbasic (based on v14) can been released with the glbasic source code xcode projekt, so you can compile that by your self.

Google is also not much better in this subject. Here we simply require to move the whole glbssic to been done as a Android studio project. I'm fell Currectly it's will take too much time yet. They have depreactes the important sdk manager recently, which is just pure crap.

But Currectly I'm have bail far away from Mobil markedet, due all those seanceless updates and breaking combatible Pretty much constantly. combatible has since have been very bad.

So hence I'm wont do that. Mobile market is not for me anymore and was much more fun for some years ago.

But in other hand steam is excellent. So my newest game would been steam (and possible Amazon fire exclusive) as well Spectrum Next.
« Last Edit: 2018-Jun-04 by spacefractal »
Greedy Mouse - Karma Miwa - Spot Race - CatchOut - Android Extras - is on a vacation trip, home before end of few days in jan.

Offline spacefractal

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Re: Apple and Google put restrictions on new apps
« Reply #2 on: 2018-Jun-05 »
Ideas for Android with glbasic, what im thinks is best for glbasic:

ts seens with Android Studio, defaults seens to been those:

SDK:  the default SDK is in C:\Users\spacefractal2\AppData\Local\Android\Sdk.
%APPDATA%\..\Android\SDK

The Ant is installed under the Android Studio installations folder (etc here im would reqiore the default installation folder).

Also Android Studio also installs a Open Source JDK we also should use rather using the %JAVA_HOME% one.

So my plan:

Android Studio is required now, and we also can install it and let Android Studio configuere and install the required componets, which seens to been the same one glbasic also uses with the older API.

So the componets uses is the same one its seens, but we do need to reconfig glbasic to use those instead using own SDK installation.

So rather to install SDK by your self, then we let Android Studio do that, and then pickup by Glbasic rather using own installation.

Im thinks this is best next thing to countinue to use Android with glbasic without using Android Studio (other than the installation) by using the Android Studio paths.

This is a also a cleary tryout we should try.

« Last Edit: 2018-Jun-05 by spacefractal »
Greedy Mouse - Karma Miwa - Spot Race - CatchOut - Android Extras - is on a vacation trip, home before end of few days in jan.

Offline MrPlow

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Re: Apple and Google put restrictions on new apps
« Reply #3 on: 2018-Jun-05 »
Sounds promising!
It would be great if the solution is a simple side-loading of Android Studio and tweaking paths :)
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Offline spacefractal

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Re: Apple and Google put restrictions on new apps
« Reply #4 on: 2018-Jun-05 »
its pretty much the same SDK they using, but is "hidden" in the AppData folder. So its a idea Gernot and/or im a day should look to and relocate the path to using it (asume Android Studio is allways installed in the default path for easist configuration). Howovoer currectly its does only use api-27, which >might< breaks the admob throught.

But its a clearly a idea we can use as a alternative soulution.
Greedy Mouse - Karma Miwa - Spot Race - CatchOut - Android Extras - is on a vacation trip, home before end of few days in jan.