Author Topic: Burguer stuff  (Read 1510 times)

Offline dreamerman

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Re: Burguer stuff
« Reply #30 on: 2017-Oct-23 »
As already mentioned player number above chefs at start/respawn would be nice.
Joypad steering is fluent, but you should add support for steering with dpad, as it feel more retro (at least on my x360 controller only analog stick was working).
Whats the difference between easy/hard mode? On easy 'stuck on landing' shouldn't appear, but on hardest mode this could give additional challenge, all depends on difficulty balance and how it would fit into it.
Game really has a chance to attract users, single screen co-op/competitive games are rare those days and on one side it's strength, but on other it's weakness as real fun comes with playing with friends, and ideal target for this game would be Nintendo Switch or eventually other consoles, Steam might be hard to conquer.
I hope that it will do well after release as it's really good ;-)
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Offline erico

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Re: Burguer stuff
« Reply #31 on: 2017-Oct-23 »
The difficult mode is now gone. The only difference was enemy set up per level and their speed.
I got it all into one mode.

It works on the pad and analog here on my logitech joystick, maybe I have to make them both available since on my pad I can switch each to use by pressing a button. Well thought, will add that.

I will STEAM it this end of month I hope. It has one campaign of 9 levels which will present themselves randomly.
I will add a couple more campaigns if people are interested and possibly a random campaign generator if lot´s of people enjoy it.

Offline MrPlow

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Re: Burguer stuff
« Reply #32 on: 2017-Oct-24 »
Cool Erico! Look forward to seeing it on Steam!  :good:
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Offline erico

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Re: Burguer stuff
« Reply #33 on: 2017-Nov-11 »
It has a title and general sounds, some more bugfixes and now to fix controls and level generation...

This probably happens with other people but as soon as the game is playable, my will to finish it goes down considerably.
I´m thinking to build up a framework that will easy up the last bits on future games, stuff with controls, scaling, openings, endings, game controls and all the boring stuff I usually crawl to get done. :)

Offline Ian Price

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Re: Burguer stuff
« Reply #34 on: 2017-Nov-15 »
Yeah, I often get the same feelings towards the end of development. They do say that the last 20% takes 80% of the time - that's because you can't be arsed! :P

Looking great though :)
I came. I saw. I played.

Offline erico

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Re: Burguer stuff
« Reply #35 on: 2017-Nov-17 »
Thanks Ian, this one must go out soon...

But, like @Dreamerman said, it seems the current config of pad didn´t work for him, only on the analog.
This is supposed to work natively on the cross pad of any joypad...but there are so many...:)

x360 and the likes of controllers are quite standard to a lot of people.
On my logitech, I can switch pad/analog by pressing  [MODE], but it starts on the correct one.

I can try to read both pad and analog to fix that, but is that really necessary? I wonder.


Offline bigsofty

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Re: Burguer stuff
« Reply #36 on: 2017-Nov-18 »
Looks great Erico, looking forward to seeing this on Steam.
Cheers,

Ian.

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Offline MrPlow

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Re: Burguer stuff
« Reply #37 on: 2017-Nov-19 »
Hi Erico,
My standard gamepad config seems to work fine and Steam accepted it fine. I am using Dual analog sticks for my controls.
Tested with Xbox 360 and Logitech Xbox type controller.


Thanks Ian, this one must go out soon...

But, like @Dreamerman said, it seems the current config of pad didn´t work for him, only on the analog.
This is supposed to work natively on the cross pad of any joypad...but there are so many...:)

x360 and the likes of controllers are quite standard to a lot of people.
On my logitech, I can switch pad/analog by pressing  [MODE], but it starts on the correct one.

I can try to read both pad and analog to fix that, but is that really necessary? I wonder.

Comp:
Speccy-48k, Speccy-128k, Amigas, PCs

Offline erico

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Re: Burguer stuff
« Reply #38 on: 2017-Nov-19 »
Did you try the demo?
If it works on the x360 pad (not the analog but the pad) then it will be great. :good:

Offline dreamerman

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Re: Burguer stuff
« Reply #39 on: 2017-Nov-21 »
Remember that many people are using joypads from consoles, you just need usb cable to connect them to pc / or bluetooth, and they don't have switching analog stick to dpad like pc dedicated joypads. And in my opinion for such games it's just better to use dpad (directional pad / cross pad), same goes for arcade games from older systems - emulators and others.
I have checked and GETJOYX() is for analog stick, GETDIGIX() gets info from dpad, so you can read both, shouldn't be problem.
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Offline erico

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Re: Burguer stuff
« Reply #40 on: 2017-Nov-21 »
Yep I´m originally pooling joys with the likes of:   jx[0]=GETJOYX(0); jy[0]=GETJOYY(0)
I guess I will have to add the others too for the reasons you stated.

Playing this game with the analog causes the players to keep dropping from a platform all the time, even if using low sensitivity.