Author Topic: Android In App  (Read 1968 times)

Offline MrPlow

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Android In App
« on: 2016-Jun-01 »
Is inapp still working fine for AE - nothing changed etc?

Do I 'have' to include Vibrate and Bluetooth or will inapp work with only Billing permission as Android developer information suggests?
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Offline spacefractal

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Re: Android In App
« Reply #1 on: 2016-Jun-04 »
I'm forget the changes. Only billing is required me thinks.

Also the next update is possible to remove the inapp system (amazon).
Greedy Mouse - Karma Miwa - Spot Race - CatchOut - Android Extras - is on a vacation trip, home before end of few days in jan.

Offline MrPlow

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Re: Android In App
« Reply #2 on: 2016-Jun-09 »
Thanks SF

Went to a talk with Robin Baumgarten on his Alt controllers - Hardware gaming projects...Sort of thing you'd like I think...He was at Danish Exile event couple of years ago too.

<a href="http://www.youtube.com/watch?v=UZ_5ol_kyL4" target="_blank">http://www.youtube.com/watch?v=UZ_5ol_kyL4</a>
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Offline matchy

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Re: Android In App
« Reply #3 on: 2016-Jun-10 »
That RGB strip game looks cool and I presume an Arduino was used.

Offline spacefractal

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Re: Android In App
« Reply #4 on: 2016-Jun-10 »
Wolfenstein 1d? :-) (if you also seen that game).
Greedy Mouse - Karma Miwa - Spot Race - CatchOut - Android Extras - is on a vacation trip, home before end of few days in jan.

Offline erico

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Re: Android In App
« Reply #5 on: 2016-Jun-10 »
Game concept reminds me of Harko┬┤s Electric RPG...a 1d roguelike game done with GLBasic.