Author Topic: GLBasic V14  (Read 17593 times)

Offline spacefractal

  • Community Developer
  • Prof. Inline
  • ******
  • Posts: 3589
    • View Profile
    • Space Fractal
Re: GLBasic V14
« Reply #30 on: 2015-Aug-17 »
iOS and Glbasic 14 using the Beta 5 xCode project seens to working just fine and no new weird issues found. Here is the xCode project what im have done (while using 12, so PRESCALER is not in):
https://www.dropbox.com/s/5k8hhv4c4snu339/iPhone.zip?dl=0

You do might need to disable bitcode option, which is not required if you dont want to code Apple Watch Apps. So disable that option in Build Settings anyway.

Also Gernot, do you using SVN or could not get that to work (its works nicely here)? Im want to make sure we are in sync, if you want me to fix issues etc.
Greedy Mouse - Karma Miwa - Spot Race - CatchOut - Android Extras - is on a vacation trip, home before end of few days in jan.

Offline Robert

  • Mc. Print
  • *
  • Posts: 34
    • View Profile
Re: GLBasic V14
« Reply #31 on: 2015-Aug-18 »
This was god news!

Is it a big differens betveen 12 and 14 for windows programming?

Offline kanonet

  • Administrator
  • Prof. Inline
  • *******
  • Posts: 1142
    • View Profile
    • My GLBasic code archiv
Re: GLBasic V14
« Reply #32 on: 2015-Aug-18 »
Once all starting bugs are sorted out, there should be no difference at all, GLBasic Updates usually are designed in a way that they maintain 100% backwards compatibility; so a new version should run your old code without a change. If you look at the release notes, you see that there is no breaking change in this update (at least no documented one, you still got the fun of hunting hidden ones lol).
Lenovo Thinkpad T430u: Intel i5-3317U, 8GB DDR3, NVidia GeForce 620M, Micron RealSSD C400 @Win7 x64

Offline nabz32

  • Community Developer
  • Dr. Type
  • ******
  • Posts: 307
    • View Profile
Re: GLBasic V14
« Reply #33 on: 2015-Aug-24 »
don´t know if it has something to do with my Installation of the 14.006,
but I don´t see any compiling options anymore when I click on compile multiplatform, the only thing shown is Windows ( and win32.dll ).
I have installed 14.006 parallel to the old V12.

Offline UBERmonkeybot

  • Mr. Polyvector
  • ***
  • Posts: 243
    • View Profile
Re: GLBasic V14
« Reply #34 on: 2015-Aug-24 »
You need to download the platform

http://www.glbasic.com/platform/

It says it just under  the download link for the SDK  =D

Offline nabz32

  • Community Developer
  • Dr. Type
  • ******
  • Posts: 307
    • View Profile
Re: GLBasic V14
« Reply #35 on: 2015-Aug-24 »
lol thank you very much, will try a v14 compile for Pandora right now.

Offline Dabz

  • Mr. Polyvector
  • ***
  • Posts: 104
    • View Profile
    • BambooCoder
Re: GLBasic V14
« Reply #36 on: 2015-Sep-14 »
I'm so pleased to see this thread! :)

I thought it was over... Which would of been a real shame, so a big fat thumbs up from me! :)

Dabz

Offline CptnRoughnight

  • Mr. Polyvector
  • ***
  • Posts: 114
    • View Profile
Re: GLBasic V14
« Reply #37 on: 2015-Sep-14 »
Hello guys,
after long time not working with GLBasic, i just wanted to try the new version. Downloaded and installed it besides older GLBasic versions, of course in an extra folder. Now i can't even start the editor.

"On the specified device, or the path, or file can not be accessed. You may not have sufficient permissions to access the element." (google translate)

I've checked the permissions and there were no problems. V11 and V12 starts the editor, but there are now errors after the linking process. The App does'nt start. If i want to start my program the same error as above is shown.




EDIT:

Avast Anti-Virus Software blocked the GLBasic-program. It is working fine! Sorry for inconvenience!
« Last Edit: 2015-Sep-14 by CptnRoughnight »
Es ist kein Mond....

A young band from Thuringia with a lot of potential :
http://youtu.be/diMBlNspsD8

Offline spacefractal

  • Community Developer
  • Prof. Inline
  • ******
  • Posts: 3589
    • View Profile
    • Space Fractal
Re: GLBasic V14
« Reply #38 on: 2015-Sep-20 »
As some of your have spotted, im got a free Apple TV Dev Kit and have finally got Greedy Mouse running on it (but is totally unplayable yet, but its launched and do display the graphics correctly).

So glbasic next new platform will been TVos.

Also tvOS xCode project is NOT compatible with iOS, but most of the code base is the same.

But unlike iOS, GameInput.api would been required.

EDIT:
Im will do also try to convert it to MOUSESTATE commands etc (its a 2 button remote).
« Last Edit: 2015-Sep-20 by spacefractal »
Greedy Mouse - Karma Miwa - Spot Race - CatchOut - Android Extras - is on a vacation trip, home before end of few days in jan.

Offline Ian Price

  • Administrator
  • Prof. Inline
  • *******
  • Posts: 4142
  • On the shoulders of giants.
    • View Profile
    • My Apps
Re: GLBasic V14
« Reply #39 on: 2015-Sep-20 »
 :good:   :nw:
I came. I saw. I played.

Offline nabz32

  • Community Developer
  • Dr. Type
  • ******
  • Posts: 307
    • View Profile
Re: GLBasic V14
« Reply #40 on: 2015-Sep-20 »
support for more platforms is always nice
and most welcome =D
Thx for your effort :good:

Offline bigsofty

  • Community Developer
  • Prof. Inline
  • ******
  • Posts: 2586
    • View Profile
Re: GLBasic V14
« Reply #41 on: 2015-Sep-21 »
Nice!  :good:
Cheers,

Ian.

“It is practically impossible to teach good programming style to students that have had prior exposure to BASIC.  As potential programmers, they are mentally mutilated beyond hope of regeneration.”
(E. W. Dijkstra)

Offline spacefractal

  • Community Developer
  • Prof. Inline
  • ******
  • Posts: 3589
    • View Profile
    • Space Fractal
Re: GLBasic V14
« Reply #42 on: 2015-Sep-21 »
im have removed few posts, since im might have talked too much about TVos. But howover im do notice the document and SDK is fully official, not behind a login account. So SDK and document can we possible to talk about.
Greedy Mouse - Karma Miwa - Spot Race - CatchOut - Android Extras - is on a vacation trip, home before end of few days in jan.

Offline spacefractal

  • Community Developer
  • Prof. Inline
  • ******
  • Posts: 3589
    • View Profile
    • Space Fractal
Re: GLBasic V14
« Reply #43 on: 2015-Sep-28 »
I'm are more or less finished up xcode projects for IOS and tvOS. I'm do still need to fix missing commands for TVOS.

Og The target for glbasic is still only IPhone, but code can been share with both platforms. Due this the old xcode project might been incompatible and might require a rebuild.

Also With xcode v7, I'm can sadly property no longer can support iPad 1. I'm cannot choice 5.1.1 when I'm trying to compile the glbasic source code libs for some reasons. The earliest version is 6.0. There is forced pull down, no longer is a text field.
Greedy Mouse - Karma Miwa - Spot Race - CatchOut - Android Extras - is on a vacation trip, home before end of few days in jan.

Offline hardyx

  • Community Developer
  • Dr. Type
  • ******
  • Posts: 489
    • View Profile
Re: GLBasic V14
« Reply #44 on: 2015-Sep-28 »
As some of your have spotted, im got a free Apple TV Dev Kit and have finally got Greedy Mouse running on it (but is totally unplayable yet, but its launched and do display the graphics correctly).

So glbasic next new platform will been TVos.

Also tvOS xCode project is NOT compatible with iOS, but most of the code base is the same.
It was free??? OMG I cancelled the reserve!!!

Thanks to Gernot and all the people working in this.