Author Topic: New little game: Elevation [Prototyping, full source code]  (Read 13417 times)

Offline spacefractal

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Re: New Project (want help): Elevation (0.04)
« Reply #30 on: 2015-Jul-21 »
Using blocky textures as backgrounds seens can also work too:


Here its just a 256x256px texture upscaled with no smoothing. Eventuelly its could go for 512x512, but zoomed 2x more in, but only show a zoomed in version of it.

Those kind of 256x256px textures is fast to load, and can have many of them (eventuelly im could think using 512x and still can fit very nicely with this game.
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Offline spacefractal

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Re: New Project (want help): Elevation (0.06)
« Reply #31 on: 2015-Jul-23 »
There is now a version 0.06 to test out and play testing (2 worlds with each 9 levels, the first one is a pratice level, which dont add time or lives at all). Download is in the first post.

There is still no menus, howover im do thinks its should been hold simple, somewhere like the original Elevation.

Im also thinks the white friend, should change to some thing like collectable (like gold, diamonds and something like that).

Today, just found this software:
http://www.spiralgraphics.biz/index.htm

Im will have a play tomorrow or this weekend. Seen its a right tool doing wall/cave textures for this game (is not free, but there is a 30 day trail), but to late now.
« Last Edit: 2015-Jul-24 by spacefractal »
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Offline MrPlow

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Re: New Project (want help): Elevation (0.06)
« Reply #32 on: 2015-Jul-24 »
V nice!

What kind of items (artwise) do you need sprites for ?

I can try do a few for early next week.
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Offline spacefractal

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Re: New Project (want help): Elevation (0.06)
« Reply #33 on: 2015-Jul-24 »
take a look for the images in the game. Im have not protected them in anyway.

Im really liked the main/zombie sprites from your zombie game (they awesome), and me thinks something similar could also works here. This game also uses a square as the main hero (which is still not animated), while the friend as previous said should been various collectable items something.

Also here is how the main menu can look (and is just programmed in, but you cant select world/Chapter and Options yet):


Im wait how backgrounds should change and works after the main sprites. Im do thinks the engine behind it is finished and useable.

There might come a background, but is not really required. Its depend the style the background finally.




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Offline erico

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Re: New Project (want help): Elevation (0.06)
« Reply #34 on: 2015-Jul-24 »
"Elevation Action"? :D

Nice about the block background.
I haven´t got around to figure out what would be cool to draw for it yet, but the blocks sure help. :good:

Offline spacefractal

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Re: New Project (want help): Elevation (0.06)
« Reply #35 on: 2015-Jul-24 »
Yes the block background can give somewhere a retro fell, but remember this game does not use virtual screen, so sprites does not follow it at all and can still using higher resolution.

Today im did most of the menus finished and hiscore now even works and saved locally.

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Offline erico

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Re: New Project (want help): Elevation (0.06)
« Reply #36 on: 2015-Jul-25 »
I see, so even if it looks retro, it will be running on higher resolution native screens.
I´m not sure pixeling is the best call for gfx cause of its surreal nature, maybe 3d cartoon heads could work out?
I will try a shoot when I get a set of free time, should be sometime this next week.

Offline spacefractal

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Re: New Project (want help): Elevation (0.06)
« Reply #37 on: 2015-Jul-25 »
Yes it's or course style used in the end. Currently it'd 256x256px, but can been higher resolution without issue.
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Offline spacefractal

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Re: New Project (want help): Elevation (0.10)
« Reply #38 on: 2015-Aug-01 »
v10 uploaded for testing, there is include menu, but touch controls in the menu not working as well the options. But there is 3 areas with each 9 levels (include the practice level) playable in both causel and in pro mode.

Textures here is random wall textues for testing loading. They are here in 512x512.

Using black foreground as minimalist design does not work really at all. Im have tried various amtemps, and seen its was too ugly this time. So im property more perfer that style im used in the H.E.R.O. remake (Cave Heroes). That might or might not require a background. Its depend final texture.
« Last Edit: 2015-Aug-01 by spacefractal »
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Offline MrPlow

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Re: New Project (want help): Elevation (0.10)
« Reply #39 on: 2015-Aug-03 »
A sample of something to start u off?

You could animate the shield and pigtails for effect in the cells (each is 90 x 80)

I thought the hero should look like a hero with shield and helm and the damsel like medieval lady

Could also have a construction themed char - hardhat and lunchbox/toolbelt
 

« Last Edit: 2015-Aug-03 by MrPlow »
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Offline Hemlos

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Re: New Project (want help): Elevation (0.10)
« Reply #40 on: 2015-Aug-03 »
Awesome, SF, is this like miner49er?

PS. im moving this thread to beta section
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Offline spacefractal

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Re: New Project (want help): Elevation (0.10)
« Reply #41 on: 2015-Aug-03 »
Please DO NOT move threads without asking first. Im putted this in the bonus section for asking for help for the graphics (internally). When more thing is more, then im will move the thread.

This was why im asked MrPlow first, before im moved his Zombie game, because he allready annonced it in the public.

Its a reason we have a little bonus section. Im move the thread or create a new one when the game is ready to been shown.
« Last Edit: 2015-Aug-03 by spacefractal »
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Offline spacefractal

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Re: New Project (want help): Elevation (0.10)
« Reply #42 on: 2015-Aug-03 »
This  game is nothing lile miner49er at all, its based on a Amiga PD game with same name. The game also only using two input (turn and jump) for the whole gameplay.

MrPlow:
First at all, im really like both sprites very much!

Im came think if the eye and Decoratings could been seperated in own graphics, then they could flies off when they dies. That could also been easier to reuse the eye (eventuelly for blinking) on the lady and if you plans to add more variations of the same figure. Then im could let the game chose one of the variation and random decoratings.

Decoratings can of course been varied from area to area, but with allways the same base figure.

Im will do that to choice random decorations, that suit for the level, instead recolor them as im now does. Also, if lightning is the same on the left or right, you only need to do the right version of it. But if lightning is different, im can change the code to reflect it.

Currectly the hero is 36x36, but im can change it sligtly if required by you. No problemo.
« Last Edit: 2015-Aug-03 by spacefractal »
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Offline MrPlow

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Re: New Project (want help): Elevation (0.10)
« Reply #43 on: 2015-Aug-03 »
Glad u liked them SF,
The png is layered so you should be able to separate, but if you need me to I can put them into individual cells

Lighting is 90 deg top down but eye is front to left so you can use the body for both left and right and the nose is layered also...

:)



« Last Edit: 2015-Aug-03 by MrPlow »
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Offline spacefractal

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Re: New Project (want help): Elevation (0.10)
« Reply #44 on: 2015-Aug-03 »
png is not layed as im a aware of, also newer seen layed pngs as well. so use PSD format instead (im will change the format my self, so its suit what im need).

Im wish they could been in double in resolution, but no required at all  =D.
Greedy Mouse - Karma Miwa - Spot Race - CatchOut - Android Extras - is on a vacation trip, home before end of few days in jan.