BASIC

Author Topic: New little game: Elevation [Prototyping, full source code]  (Read 12886 times)

Offline spacefractal

  • Community Developer
  • Prof. Inline
  • ******
  • Posts: 3611
    • View Profile
    • Space Fractal
Im are planning and coded a just a playable protope of a new game. This time im are doing a little another little "remake" of a old Amiga PD game, named: Elevation.

https://www.youtube.com/watch?v=-m1MdypH3Pw

Of course the game mightbeen somewhere crap, but somewhere im liked this game when im was a kid for many years ago and its was also a nice Amos game (Mouse Runner, Greedy Mouse was based on is also a Amos game too of my own, which again was inspirated from the  game, Xor).

Here is what its currectly look like (yes im got killed few times to show it):


Im of course expand it like im did with Karma Miwa on that take on Snokie. Same here. But its wont been that big like Karma Miwa. Currectly its only uses one texture (2048kb for normal version, 4096 for retina) and very few figure sprites (none animated) placeholder graphics as well using Tiled as level editor.

But style can been take in different style, depend if Erico/Ian (examples) want to help here, but still keep it simple as possible (but still fun).

But im do might and want have some help with the graphics in this game, but the game is still in early state, but the game size project would nowhere been big as Karma Miwa or Greedy Mouse, but more a Spot Race kind project (this kind of project, glbasic is still fun to works with, smallere games, but im do also some reuse of previous code of course).
« Last Edit: 2018-Jun-10 by spacefractal »
Greedy Mouse - Karma Miwa - Spot Race - CatchOut - Android Extras - is on a vacation trip, home before end of few days in jan.

Offline spacefractal

  • Community Developer
  • Prof. Inline
  • ******
  • Posts: 3611
    • View Profile
    • Space Fractal
Another level:


A Evil Harder Level:



So somewhere more variation than the original game, when you add spikes and jump to the formula.
« Last Edit: 2015-Jul-06 by spacefractal »
Greedy Mouse - Karma Miwa - Spot Race - CatchOut - Android Extras - is on a vacation trip, home before end of few days in jan.

Offline Ian Price

  • Administrator
  • Prof. Inline
  • *******
  • Posts: 4144
  • On the shoulders of giants.
    • View Profile
    • My Apps
I remember the game very well - more for the music than the actual game, but it is/was fun :)

What exactly do you need help with? Are you after graphics for the characters, the levels, creating the levels?
I came. I saw. I played.

Offline spacefractal

  • Community Developer
  • Prof. Inline
  • ******
  • Posts: 3611
    • View Profile
    • Space Fractal
Hehe, yes even the samples was stolen, the kid music was great and liked it. But im do different music this, due the graphics style might change very much.

The game does not need so much pixel art graphic and will hold it on a mimimum.

IM thinks its could been do more the Cave Heroes style (http://blog.spacefractal.com/pc-apps/cave-heroes/]Cave Heroes) than Karma Miwa style?

 Im thinks its easier to been done me thinks. Cave Heroes was a early BlitzMax game im created before im discovered Glbasic (etc before im began to do music for some HeadSoft games).

So actuelly im want help with graphics, etc:
- One (or more) good ground texture in 2 and 4kb size (used for both wall and using alpha to creating the level its self).
- Characters (there is very few really) + elevators in variours forms (same size, but more variered). Im thinks the might requiere some animations.
- Various Decorating to inside as well outside area (etc plants, pictures, lamps etc). Some pictures could been hidden ads for few games, hehe. For Decoratings, im more using sprites rather than tiles (16x16 pixels). Decoratings does howover not have a high priotity.

For font im will uses the BMfont system again.

PS. Im will later do a downloadable game for testing, so its easier to been seen how its works.
« Last Edit: 2015-Jul-05 by spacefractal »
Greedy Mouse - Karma Miwa - Spot Race - CatchOut - Android Extras - is on a vacation trip, home before end of few days in jan.

Offline Ian Price

  • Administrator
  • Prof. Inline
  • *******
  • Posts: 4144
  • On the shoulders of giants.
    • View Profile
    • My Apps
What size sprites are you looking for for the main character(s)?
I came. I saw. I played.

Offline spacefractal

  • Community Developer
  • Prof. Inline
  • ******
  • Posts: 3611
    • View Profile
    • Space Fractal
The main hero and the friend to catch is in 47x40 normal size and 94x80 in retina version.

The elevator is 74x114 and the double for the retina version.

spikes and tiles is in 16x16 pixels. Decorating can been used more than one tile of course. So not limited to tiles used.

Im will in few days upload the game here, so its can been tested, even in this very early stage. You can complete the level, and that it.

Due retina support, im generally recommended to do thing in double size and then downscaling.

For textures im have changed them so they only uses 1024x1024px for normal and 2048x2048px for the retina. There was no required to do a 4096x4096px version really.

There is no pixel precision how the level is placed on the main texture, but the tile size is do converted to a INTEGER to avoid artifact lines.
Greedy Mouse - Karma Miwa - Spot Race - CatchOut - Android Extras - is on a vacation trip, home before end of few days in jan.

Offline MrPlow

  • Prof. Inline
  • *****
  • Posts: 1456
    • View Profile
Would be happy to help too on some small sprites, decorations, etc - are you sticking to small colour pallette?

This looks very good and addictive!

Comp:
Speccy-48k, Speccy-128k, Amigas, PCs

Offline erico

  • Community Developer
  • Prof. Inline
  • ******
  • Posts: 4186
    • View Profile
    • Portfolio
Count me up too Space! :good:

Offline spacefractal

  • Community Developer
  • Prof. Inline
  • ******
  • Posts: 3611
    • View Profile
    • Space Fractal
color palette as well style is not finished, but im do thinks something like Cave Heroes style (which in the end used websafe 256 colors palette).

So im also take against suggestions, since the graphics style is not 100% locked. But im do personly perfer "Cave Hereos" style and floor textures in black/white me thinks. But im also open to other style as well.

Also Im are going to trying to add a collecable items, which when taken would remove a wall or add a floor (in C64 Jump Man style). There would been possible to add 4 of them in a level, while avoid those annoying elevators.

This is what im doing those moment.....
Greedy Mouse - Karma Miwa - Spot Race - CatchOut - Android Extras - is on a vacation trip, home before end of few days in jan.

Offline erico

  • Community Developer
  • Prof. Inline
  • ******
  • Posts: 4186
    • View Profile
    • Portfolio
What do you mean by HEROS style? You mean the atari2600 version?

Offline spacefractal

  • Community Developer
  • Prof. Inline
  • ******
  • Posts: 3611
    • View Profile
    • Space Fractal
Re: New Project (want help): Elevation (temp name)
« Reply #10 on: 2015-Jul-06 »
That remake style from cave heroes with 256 we safe colors,  etc something like that or in a different style. I'm tried to do something like that in the screenshots. But I'm so guess you guys is better:-).

But again karma mama got overhaul from the original plan....

So I'm do open to a different style.
Greedy Mouse - Karma Miwa - Spot Race - CatchOut - Android Extras - is on a vacation trip, home before end of few days in jan.

Offline spacefractal

  • Community Developer
  • Prof. Inline
  • ******
  • Posts: 3611
    • View Profile
    • Space Fractal
Re: New Project (want help): Elevation (temp name)
« Reply #11 on: 2015-Jul-06 »
Im just got the "Power Pill" theme to work:


Here is how the level look in level editor:


Here there is 3 of them blinking in this level, im took one, the last one is in the bottom right. Those "Power Pill" changes floor/air in somewhere "Jump Man" style (but have not effect polished those at all, just get it working first).


Greedy Mouse - Karma Miwa - Spot Race - CatchOut - Android Extras - is on a vacation trip, home before end of few days in jan.

MrTAToad

  • Guest
Re: New Project (want help): Elevation (temp name)
« Reply #12 on: 2015-Jul-07 »
Is that a custom editor?

Offline spacefractal

  • Community Developer
  • Prof. Inline
  • ******
  • Posts: 3611
    • View Profile
    • Space Fractal
Re: New Project (want help): Elevation (temp name)
« Reply #13 on: 2015-Jul-07 »
No, it's Tiled:
http://www.mapeditor.org

This is the third game im use it for. CatchOut used a costume txt file.
« Last Edit: 2015-Jul-07 by spacefractal »
Greedy Mouse - Karma Miwa - Spot Race - CatchOut - Android Extras - is on a vacation trip, home before end of few days in jan.

Offline spacefractal

  • Community Developer
  • Prof. Inline
  • ******
  • Posts: 3611
    • View Profile
    • Space Fractal
Re: New Project (want help): Elevation (temp name)
« Reply #14 on: 2015-Jul-07 »
Now the next level can been loaded, when the last one is completed, nothing more happens.....



This level is more clostly to the Amiga Elevation 1 with not so many changes (except you need to jump by your self here).
Greedy Mouse - Karma Miwa - Spot Race - CatchOut - Android Extras - is on a vacation trip, home before end of few days in jan.