Author Topic: New Puzzle Game WIP  (Read 10124 times)

Offline Ian Price

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Re: New Puzzle Game WIP
« Reply #30 on: 2014-Sep-24 »
Quote
You could even double right click to act as the double click eventuelly.
Why double right click? Double left click works on Pandora and presumably Android devices too ;)

Did you mean right click to remove rather than double click? If so that won't work quite so easily on a touchscreen...
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Offline spacefractal

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Re: New Puzzle Game WIP
« Reply #31 on: 2014-Sep-24 »
using both mehods. none of them conflict together, so both could been implemeted for same time (right should act like a left double click, without removing the left double click of course). Its not required, its just taste of mind and a idea.
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Offline MrPlow

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Re: New Puzzle Game WIP
« Reply #32 on: 2014-Oct-07 »
WOW! Looks great!! I totally missed this post last week!

Going to give a go shortly and I'll post any bugs I find,
 =D
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Offline spacefractal

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Re: New Puzzle Game WIP
« Reply #33 on: 2014-Oct-07 »
And I'm can't tell anymore than about eventuelly issues :-). I'm look forward to the final game.
Greedy Mouse - Karma Miwa - Spot Race - CatchOut - Android Extras - is on a vacation trip, home before end of few days in jan.

Offline MrPlow

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Re: New Puzzle Game WIP
« Reply #34 on: 2014-Oct-08 »
Hi Ian

Game plays well...

Here is my screenshot...
I got stuck and couldn't continue as I did not know how to un-select a number that could not join to another...as is was surrounded.

(e.g. Number 4(green) see pic)

Also, I was unsure of the value of have 1 & 2 as numbers included as they offer little puzzlement (especially 1)

Otherwise - very good!
Would it help to have wildcard tiles that could become the tile required if joined to?


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Offline spacefractal

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Re: New Puzzle Game WIP
« Reply #35 on: 2014-Oct-08 »
Just double click to remove or cancel a path.
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Offline Ian Price

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Re: New Puzzle Game WIP
« Reply #36 on: 2014-Oct-09 »
Yep, you can easily cancel any path - created or while creating, by double clicking it.

It would be pretty difficult to create a puzzle that has no 1s or 2s - I try to use them as little as possible, but they have to exist. In themselves they aren't puzzling, but longer pieces do rely on them to exist.


[EDIT] The version you played might be the older version, so things have been updated since then. The latest version is v0.06.
« Last Edit: 2014-Oct-09 by Ian Price »
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Offline Ian Price

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Re: New Puzzle Game WIP
« Reply #37 on: 2014-Oct-30 »
Just released a Halloween themed version for Windows pc and Pandora.



Windows pc version - See post #39 for current version.

As you can see the puzzle is now larger than the play area. Use Cursor Keys (or map click) to navigate. :)

[EDIT] Added map click to select chosen portion of the puzzle.
« Last Edit: 2014-Oct-30 by Ian Price »
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Offline spacefractal

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Re: New Puzzle Game WIP
« Reply #38 on: 2014-Oct-30 »
Map is a nice idea, but im dosent like the arrow idea, which is clumsy and quite slow me thinks (you can do keep that throught).

But instead or as a alternative, why not just do a single click on a area on the map you want see? In that why, you still will got a keyboard free game.

Im also thinks, now you have so big a map, do a auto save function when the user quit, and auto resume when the user launch the game again. Im not sure all players will do that in one run.
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Offline Ian Price

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Re: New Puzzle Game WIP
« Reply #39 on: 2014-Oct-30 »
I didn't have time to implement two other control schemes - arrows at the edges of the screen and clicking on the map. They will be both be added when I get time.

This is still very much WIP though, so there's likely to be many more changes.

There is a save system in place already. I'm not going to constantly save the state of the game just in case a user decides to quit.

EDIT - Added map clicking/dragging. Attachment added
« Last Edit: 2014-Oct-30 by Ian Price »
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