Spots is becoming very complicated - perhaps even the biggest in GLBasic
I now allow a selectable range of jumps (moves that are 2 squares in size), and as such I needed to create a file defining whether each level can be played if the user sets the number of jumps to 0.As each league/up to 3 level needs to be checked, I'll also take the chance to load (and check) the arcade level files too...


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