blitzbasic

2012-Nov-26 by MrTAToad in AtomZ


I'm updating the program slightly (whilst I'm waiting for the next beta) to change how the game works.

In order to make a viable version for Android, I've decided that the multiplayer mode wont be present for the time being.  In addition, you now need to click (or press) where you want your shape to go.

Next, the number of ballz dropped automatically and slowly increases on its own and only one special ballz is dropped (once the number dropped reaches at least 3).

Finally, I will be converting the game to run on Risc OS 5 - I've ordered the emulator USB stick and just need to save up to get the DDE


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2012-Jun-29 by MrTAToad in AtomZ


Added a wipe type for TSetup, which allows simple screen wipes to be introduced.  Now will add a simple console system.


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2012-Jun-08 by MrTAToad in AtomZ


Currently re-writing BallZ II along side a re-write of TSetup (the program initialisation routine), using a lot of stuff I created with my failed GameKit framework.


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2012-Feb-29 by MrTAToad in AtomZ


Decided to remove the 3D bits from AtomZ (aside from the title), as it didn't add anything to the gameplay.  In addition, I would have had to have brought Spriteforge to convert 3D to 2D for various screens as whole 3D stuff wouldn't have worked.


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2011-Dec-11 by MrTAToad in AtomZ


Decided to bring back AtomZ.  The main problem I had with the last re-write (which was done ages ago) was all the exploding and what not was not done recursively which caused big problems - I'm going to replace that with more or less the code I had with the first version to get the program (finally) completed.


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I think GLBasic is the most useful language covering the most used platforms around.


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