Author Topic: mutltly calls to SYSTEMPOINTER can halt the mouse  (Read 1333 times)

Offline spacefractal

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    • Space Fractal
if im do something like this in a frameloop:

Code: GLBasic [Select]
        IF (CONTROLLER$="trackpad" OR Resolution_Test=0) AND PLATFORMINFO$("")<>"MACOSX" //(CONTROLLER$="slide" AND AND CONTROLLER$<>"trackpad")
                SYSTEMPOINTER FALSE
        ELSE
                SYSTEMPOINTER TRUE
        ENDIF
 

Then the mouse might not register very well anymore in 11.414. Howver this is a extremly easy fix to do that, by doing a function instead and make sure its only called once.
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MrTAToad

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Its probably resetting mouse positions or something...