Author Topic: AGOSA - A GLBasic 3d Object Analiser - Update 2019.02.12  (Read 2844 times)

Offline Hemlos

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This program allows you to analyze .ddd objects.

Everything seems to be working fine, let me know if theres any problems.

File is attached to this message:
« Last Edit: 2019-Feb-13 by Hemlos »
Volume_of_Earth(km^3) = 4/3*3.14*POW(6371.392896,3)

MrTAToad

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Looks very nice - will download it later on!

Offline mentalthink

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Very Nice, but I have troubles whit the camera, and I think not it's for glbasic...

When I try rotate o make zoom some models can do it the translations... and don't have to much polys, I try to load another file and rotates fine... but only one time...

I think something extrange or it's I use windows under paralell desktops, but I make another thing, whit less screen size, but runs fine...

The application it's very nice, if need some objects for the examples folder tell me, I think I have old models I did some years ago...

Regards,

MrTAToad

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Had no trouble getting it to rotate - it runs very well.

Offline Hemlos

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@MT:

The viewer will act funny if your object has more faces than your video card can handle.
It might also happen if the object vertices are larger than the actual opengl 3d world.
Please, send me the objects that give you problems, so i can see what the problem was.

The objects dont translate...its the cam moving around the center of the world.
It is too many calculations, for the geometry to rotate too.

You can also send me objects for the samples, for the distribution package.
Ill use the ones that have; proper normals, and texture mapping, and not too large in bytes.


Volume_of_Earth(km^3) = 4/3*3.14*POW(6371.392896,3)

Offline mentalthink

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Ok, Hemlos I think it's something extange in my mac, perhaps the OS have a lot of trash, but I clean very frequently... perhaps it's the mouse... I have to try again don't care... about the graphics card, the mac mini can move the example objects whitout problems...

About the models... leave the weekend I try to find some models, else I do some simple for your code...


Offline Hemlos

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Very handy indeed...i discovered what effects are need to make a "ghost" effect..

Alpha -1 (makes it see through), ambient spotlight(x_spot aims from camera to object, makes the center of sphere brighter than the edges), and bumpmap mode(makes edge of sphere dissapear).

[attachment deleted by admin]
Volume_of_Earth(km^3) = 4/3*3.14*POW(6371.392896,3)

Offline mentalthink

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This it's interesting... for make something Special FX in the games can be nice!!!, the problem it's bump, in some devices don't works, and then the edges will not dissapears), I´m not sure, but Bump only works in my iPad...

Nice and Cool FX...
 :nw:

Offline matchy

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Great improvement and can't wait to try it.  :good:

Offline Hemlos

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Bumped, revamped, working good. File attached to the first message
Volume_of_Earth(km^3) = 4/3*3.14*POW(6371.392896,3)

Offline dreamerman

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Re: AGOSA - A GLBasic Object Analiser - Update 2019
« Reply #10 on: 2019-Feb-11 »
Looks good, and it's working without issues. Only one note, camera zooming could be more fluent, now it looks like zooming steps are little to high for small objects :-)
Check my source code editor for GLBasic - link

Offline Hemlos

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ah ya, zooms further and smoother now, thanks
Volume_of_Earth(km^3) = 4/3*3.14*POW(6371.392896,3)

Offline Hemlos

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ok i put the latest update in the showroom, and got rid of that old junker there.
http://www.glbasic.com/showroom.php?game=agosa1.9
Volume_of_Earth(km^3) = 4/3*3.14*POW(6371.392896,3)