BASIC

Author Topic: 3d audio  (Read 2864 times)

Offline Hatonastick

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Re: 3d audio
« Reply #15 on: 2011-Nov-18 »
Heh I should have checked.  Well, that answers my question then. :)
Mat. 5: 14 - 16

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Offline Zapp

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Re: 3d audio
« Reply #16 on: 2011-Nov-18 »
Poor Kitty, getting hammered with support requests from us, well at least our money is being put to good use hehe.

Offline fuzzy70

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Re: 3d audio
« Reply #17 on: 2011-Nov-18 »
I'd rather develop & support a game then a complete programming environment  :D

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"Why don't you just make ten louder and make ten be the top number and make that a little louder?"
- "These go to eleven."

This Is Spinal Tap (1984)

Offline Wampus

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Re: 3d audio
« Reply #18 on: 2011-Nov-18 »
Has anyone had the time and inclination to try using SDL_mixer in GLBasic yet? After checking I see that it should support Android, iOS and WebOS as well as many other platforms. That is encouraging. Wow, I'm an idiot. I realise now GLBasic already uses SDL for many platforms.



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« Last Edit: 2011-Nov-19 by Wampus »