for mobile games, short levels (but many) is better than long levels. on a desktop versions, here long levels mightbeen better. Im did have that issue with my game due that.
I don't think I'll be targeting mobile. The controls would be all over the place.
This week is for debugging. Things I want to fix:
- after winning 1 or 2 levels, game crashes
- in certain cases, casting earth magic spell, game crashes
- loading bird level, game crashes
- loading screen for some reason is not visible
- level reset now does not reset all variables, so add everything to be reset