Author Topic: Snake Slider, my coolest game :)  (Read 16334 times)

Offline spacefractal

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Re: Snake Slider, my coolest game :)
« Reply #45 on: 2012-Dec-08 »
This is a know glBasic bug/quick which happens when user quit the game while copy and happens too much. Here glbasic should have countinue copy, but its doesn't.

To avoid this bug, use the single assets copy I did using the java communication method, howover it's can been more advanced system that way I did. I did that in Greedy Mouse and its much better assets copy system and its ony copy changed files again after a update.
Greedy Mouse - Karma Miwa - Spot Race - CatchOut - Android Extras - is on a vacation trip, home before end of few days in jan.

Offline hardyx

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Re: Snake Slider, my coolest game :)
« Reply #46 on: 2012-Dec-08 »
I know, this is an issue with Android+GLBasic but it can be fixed.

When a GLBasic app starts for the first time on Android it copies all files in the "media" folder to the Android user data folder. Snake Slider has about 20MB of graphics files so this can take a while to copy. Android OS will detect that the app is not responding (same as on Windows) and will show a message "App not responding, close app?" or something like that. If the user closes the app during this first time start-up, the copying of files is cancelled and will not resume the next time the app is started. So then you have with half of the graphics files missing.
I think you could make an API call between each file copy to let the virtual machine that the app is running. Something like DoEvents in Visual Basic, but in Java. There must be a way to update the screen or something to let to know the app is running.
The partial copy error could be solved using a value in a configuration file, like setting a CopiedAll=1 at the end of the process. If you cancel the copy process and start the app next time, the value will be 0 and the files are copied again.

Offline Kitty Hello

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Snake Slider, my coolest game :)
« Reply #47 on: 2012-Dec-09 »
V11 does not lock and will display a loading animation. Works fine, tested yesterday with a huge media set on a slow tablet.

Offline BdR

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Re: Snake Slider, my coolest game :)
« Reply #48 on: 2013-Jan-26 »
(not sure if this counts as spam, but if so then mods can remove this post)

Shineapp is doing a weekly poll where visitors can vote on which app they'll review. Ofcourse I'd really appreciate a vote on Snake Slider Lite. :) Go to the Weekly Poll on shineapp, select "Snake Slider Lite" and click on vote. Thanks!

http://www.shineapp.com/ <- Weekly poll on the right-hand side

Offline BdR

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Re: Snake Slider, my coolest game :)
« Reply #49 on: 2013-Aug-31 »
I've entered my game in a promotion action site for dutch/belgium audiences: http://appevent.com/08/31/snake-slider

So if you haven't tried it yet, you can get the full game for free today (31 august). Fair warning; the price will be reset to €0,89 at the end of the day .

Offline spacefractal

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Re: Snake Slider, my coolest game :)
« Reply #50 on: 2013-Sep-02 »
Im thinks you forget to fix the retina issue, which shown in small screen and did that very long time.
Greedy Mouse - Karma Miwa - Spot Race - CatchOut - Android Extras - is on a vacation trip, home before end of few days in jan.