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Author Topic: ScribbleMP - Android  (Read 3990 times)

Offline Kitty Hello

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ScribbleMP - Android
« on: 2011-Jul-01 »
Hi,

can you test if the drawing works on your android device?
For me it does not :(



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MrTAToad

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Re: ScribbleMP - Android
« Reply #1 on: 2011-Jul-01 »
I'll give it a go...

Offline OscarBraindeaD

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Re: ScribbleMP - Android
« Reply #2 on: 2011-Jul-01 »
The drawings works well for me, on a Samsung Galaxy Tab.

Offline Gary

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Re: ScribbleMP - Android
« Reply #3 on: 2011-Jul-01 »
nope for me on a disgo 6000 tablet with android 2.2 installed

I get the colour bars at the top, the black and white bar at the bottom and the i button but no inputs work

cant exit the app either

MrTAToad

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Re: ScribbleMP - Android
« Reply #4 on: 2011-Jul-01 »
I had not problem exiting, but couldn't draw anything - I suspect you are using DRAWLINE :)

Offline Gary

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Re: ScribbleMP - Android
« Reply #5 on: 2011-Jul-01 »
to be honest the disgo 6000 is rubbish, no multi touch screen, no google market, says it android 2.2 but no flash, cannot connect via USB to PC. A few programs I have tried that are unsigned or debug have locked up with no way of exiting.

So I would not read too much into it not working on my device

Offline Kitty Hello

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Re: ScribbleMP - Android
« Reply #6 on: 2011-Jul-04 »
strange thing is, I use DRAWSPRITE for the menu bar and polyvector for the lines, which really should be the same internally. So strange. And great, that it runs on a Galaxy :/
I've never met a worse platform for programming than Android. But I think I mentioned that already?

Back to the drawing board...

MrTAToad

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Re: ScribbleMP - Android
« Reply #7 on: 2011-Jul-04 »
Worse than Pandora, eh ? :)

Offline Ian Price

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Re: ScribbleMP - Android
« Reply #8 on: 2011-Jul-04 »
Quote
I've never met a worse platform for programming than Android.
Ouch!
I came. I saw. I played.

Offline Kitty Hello

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Re: ScribbleMP - Android
« Reply #9 on: 2011-Jul-05 »
On Pandora and most other platforms the device specs are static. On PC/Mac/Linux, the drivers are so robust these days, that it's possible to achieve whatever you waant with 2 or 3 methods.
But Android is totally different. There's totally different devices with different driver specs and different screens, sensors, keyboards, multi-or singletouch and so on...

Well, but it's running the basic stuff pretty good already, which is fine.

MrTAToad

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Re: ScribbleMP - Android
« Reply #10 on: 2011-Jul-05 »
Yes, Androids are very variable in spec and speed :)

By the way, I'm not sure that SPRCOLL is working on Android...

Offline Kitty Hello

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Re: ScribbleMP - Android
« Reply #11 on: 2011-Jul-05 »
SPRCOLL might not work. That's because "glReadPixels" fails, then. Savesprite and getpixel will be broken as well then. Let's hope that's not the case.