Author Topic: Sprite Speed Tester  (Read 5406 times)

MrTAToad

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Re: Sprite Speed Tester
« Reply #15 on: 2011-Jun-04 »
I suspect the rotating and zooming counters any possible advantages Polyvector would normally supply...

Offline Moebius

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Re: Sprite Speed Tester
« Reply #16 on: 2011-Jun-05 »
for me, rotozooming polyvectors were faster than rotozooming sprites  O_O
With size at 10000:
4.5-5.5 FPS using rotozoomsprites
8-12 FPS using polyvectors
Doesn't this count as quite a bit faster?

EDIT: On PC...
« Last Edit: 2011-Jun-08 by Serpent »
Endless Loop: n., see Loop, Endless.
Loop, Endless: n., see Endless Loop.
- Random Shack Data Processing Dictionary

Offline Kitty Hello

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Re: Sprite Speed Tester
« Reply #17 on: 2011-Jun-06 »
The old card can definitely _NOT_ be compared to mobile devices. These lagacy cards are "optimized" for glBegin/glEnd draw calls. Newer day cards are optimized for one-batch calls. Same goes for EGL devices. Please try a real device to see the real difference.
Code looks OK from first glance.