Author Topic: GLBasic under Windows 7 64bits Home Edition - g++.exe crashes  (Read 8092 times)

MrTAToad

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We know that MinGW does.  However, it shouldn't affect the update system.  Unless its some security problem like not running as an Administrator...

I hope to be able to install W7 x64 on Parallels...

Got Windows 7 x64 install and now downloading V8 beta (no Window updates or anything like that).
Visual Studio 2005 Redist is being installed
Finished installing, now checking for updates.
Update okay.
3D Light demo works okay in Windows.
Compiling for Mac (pointer is flickering like anything :) ) but compiling was successful.

All is fine.

I do find that after first installation, that the IDE starts off very small...

Going to see what happens with the Guest account.

Each user has their own samples...

Update is rather slow, but comes okay, but need to check it again.

Compiling is fine,  Cell shading demo is fine.

Now uninstalling and reverting back to V8.006 on Guest account.  Selecting German this time :)

Found a problem :) :  Updates in Guest accounts terminate the program...
« Last Edit: 2010-Jul-20 by MrTAToad »

Offline François Vanzeveren

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Hello, I found nothing special in the System Viewer. But maybe i missed it. Is there anything special I should be looking for?

With regard to the fresh installation, I already did it numerous times without success.

Finally, the only other developpement tool I have is Runtime Revolution.

I have Windows 7 64bits Home Edition in French and I install GLBasic in English.

I am getting mad! :rant:

BTW: thank you for the time spent to help me  :good:
« Last Edit: 2010-Jul-21 by François Vanzeveren »

MrTAToad

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Are you using a standard account ?  Thats the only time there is a problem - and that's only with updating.

Quote
Is there anything special I should be looking for?
Any mention of GLBasic...

Might be worth installing x64 in French and see what happens :)  Especially as you've done a fresh installation.
« Last Edit: 2010-Jul-21 by MrTAToad »

Offline Schranz0r

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Have no problems with it, using Win7 64Bit, too!
I <3 DGArray's :D

PC:
AMD RYzen 7 1700 @3.9Ghz, 16GB HyperX Fury 2666Mhz Ram, ASUS ROG GTX 1060 STRIX 6GB, Windows 10 Pro 64Bit, MSi Tomahawk B350 Mainboard

Offline backslider

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Yes im using it, too! No problems with

Win 7 Professional 64Bit

Offline François Vanzeveren

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Hello all,

the issue regarding the update is solved. When I run GLBasic as administrator, GLBasic update works.

I am now running version 8.036

But the compilation for GP2X-WIZ still fails because g++.exe crashes.

Compilation for GP2X F100/F200 and win32 works fine
Code: GLBasic [Select]

_______________________________________
*** Configuration: GP2X ***
precompiling:
GPC - GLBasic Precompiler V.6.973 SN:126b5585 - 2D, WIN32
Wordcount:0 commands
compile+link:
Q:\Compiler\platform\GP2X\Lib\libGLBasicGP2X.a(gf_sockets.o): In function `netGetLocalIPs(int*, char const*)&#39;:
gf_sockets.cpp:(.text+0xaa4): warning: Using &#39;getaddrinfo&#39; in statically linked applications requires at runtime the shared libraries from the glibc version used for linking
Q:\Compiler\platform\GP2X\Lib\libGLBasicGP2X.a(gf_sockets.o): In function `netAddress(char const*, unsigned short)&#39;:
gf_sockets.cpp:(.text+0xd1c): warning: Using &#39;gethostbyname&#39; in statically linked applications requires at runtime the shared libraries from the glibc version used for linking
success
Adding mmuhack.o to project: C:\Users\fvanzeveren\Documents\GLBasic\test\test.app
_______________________________________

_______________________________________
*** Configuration: GP2X-WIZ ***
precompiling:
GPC - GLBasic Precompiler V.6.973 SN:126b5585 - 2D, WIN32
Wordcount:0 commands
compile+link:
     17 [main] g++ 3392 fork: child -1 - died waiting for longjmp before initialization, retry 0, exit code 0xC0000005, errno 11
7911582 [main] g++ 3392 fork: child -1 - died waiting for longjmp before initialization, retry 0, exit code 0xC0000005, errno 11
14128210 [main] g++ 3392 fork: child -1 - died waiting for longjmp before initialization, retry 0, exit code 0xC0000005, errno 11
22196366 [main] g++ 3392 fork: child -1 - died waiting for longjmp before initialization, retry 0, exit code 0xC0000005, errno 11
g++: fork: Resource temporarily unavailable
*** FATAL ERROR - Please post this output in the forum
_______________________________________

_______________________________________
*** Configuration: WIN32 ***
precompiling:
GPC - GLBasic Precompiler V.6.973 SN:126b5585 - 2D, WIN32
Wordcount:0 commands
compiling:

linking:
success
_______________________________________
*** Finished ***
Elapsed: 51.0 sec. Time: 11:59
Build: 2 succeeded.
*** 1 FAILED ***
 

QUESTION: is it normal that when compiling, GLBasic create a new local hard drive (Q:)? When double clicking on the hard drive Q: icon, it opens the installation directory of GLBasic.

Here is what I found in the system events viewers
Code: GLBasic [Select]
Nom de l’application défaillante g++.exe, version : 0.0.0.0, horodatage : 0x48545258
Nom du module défaillant : cygwin1.dll, version : 1005.25.0.0, horodatage : 0x48515e73
Code d’exception : 0xc0000005
Décalage d’erreur : 0x00016265
ID du processus défaillant : 0x15d8
Heure de début de l’application défaillante : 0x01cb28bb5bde4c2b
Chemin d’accès de l’application défaillante : Q:\Compiler\platform\WIZ\Bin\g++.exe
Chemin d’accès du module défaillant: Q:\Compiler\platform\WIZ\Bin\cygwin1.dll
ID de rapport : 9996bded-94ae-11df-a51b-506313fd0a76
 

Regards

François
« Last Edit: 2010-Jul-21 by François Vanzeveren »

MrTAToad

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That GP2X problem is something to do with the network commands.

Have you got a code example ? I've tried :

Code: GLBasic [Select]
DEBUG NETGETIP$()
and
Code: GLBasic [Select]
DEBUG SOCK_GETIP("127.0.0.1")

But thats okay, so it must be another command that causes the problem

Quote
is it normal that when compiling, GLBasic create a new local hard drive (Q:)?
Yes - its needed for Cywin...

Unfortunately I cant install x64 in French as I only have the English version :(
« Last Edit: 2010-Jul-21 by MrTAToad »

MrTAToad

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Got the same compiler warnigns with GP32 compiling - but it doesn't crash.  So, we'll trying it in a standard account.

Those warning messages can be ignored...
« Last Edit: 2010-Jul-21 by MrTAToad »