Author Topic: Mac IDE  (Read 27131 times)

Offline codegit

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Re: Mac IDE
« Reply #75 on: 2010-May-11 »
Okay working for me now as well. I had to enter all keywords in UPPERCASE to get it to cleanly compile. Is this still a problem? (and honestly not a big problem for me) Great job. Thanks  :good:  :good:  :good:  :good:

How long do you think it will take to get an iPhone compile?
« Last Edit: 2010-May-11 by codegit »
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Offline trucidare

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Re: Mac IDE
« Reply #76 on: 2010-May-11 »
i wrote it in first post that keywords must be written uppercase because no automatic implemented yet.
first the gui must run out of the box then come iphone compile. thats no problem to implement, copy some files and add some compile strings.
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Offline codegit

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Re: Mac IDE
« Reply #77 on: 2010-May-11 »
If you need any more testing just let me know.  8) Thank you Truci this is a really cool addition to GLBASIC.  :booze:
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1 X Dell Studio 17 laptop, Windows 7
1 X MacBook Pro 2,2 GHz Core 2 Duo, 2 GB RAM, 160 GB HDD, 9400M
2 X iTouch
1 X HTC Desire (Android 2.1)
iPad soon to be added

Offline trucidare

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Re: Mac IDE
« Reply #78 on: 2010-May-14 »
Now Beta Test phase 1 has ended.
Working now on Beta 2.
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Offline codegit

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Re: Mac IDE
« Reply #79 on: 2010-May-14 »
 :good: :good: :good: :good: :good: :good:
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1 X MacBook Pro 2,2 GHz Core 2 Duo, 2 GB RAM, 160 GB HDD, 9400M
2 X iTouch
1 X HTC Desire (Android 2.1)
iPad soon to be added

Offline trucidare

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Re: Mac IDE
« Reply #80 on: 2010-May-20 »
Bounce :D
fixing bugs and test something more.

here a screenie with inline thingis :)
Hope to add a simple Cocoa Wrapper to enable alerts ans popups for settings.



[attachment deleted by admin]
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Offline codegit

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Re: Mac IDE
« Reply #81 on: 2010-May-21 »
Good news. I was not sure if you were still working on this project.  :'(
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1 X MacBook Pro 2,2 GHz Core 2 Duo, 2 GB RAM, 160 GB HDD, 9400M
2 X iTouch
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iPad soon to be added

Offline trucidare

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Re: Mac IDE
« Reply #82 on: 2010-May-22 »
i´m working from time to time on this project because i can using the beta for simple projects in glbasic.
and the things todo are more in the background and not visible like bug fixes and iphone compile.
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Offline codegit

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Re: Mac IDE
« Reply #83 on: 2010-May-23 »
Please give us iphone compile and ability to link to iXors3d.  :nw: :nw: :nw: :nw: :nw:
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iPad soon to be added

Offline bigsofty

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Re: Mac IDE
« Reply #84 on: 2010-May-23 »
iXors3D should link without modification, actually there's no need to 'fool' the glbasic compiler to copy it onto the Mac, ala current Win32. It should be even simpler to install and use.

Good work Truci, still very interested in your results here!  :good:
Cheers,

Ian.

“It is practically impossible to teach good programming style to students that have had prior exposure to BASIC.  As potential programmers, they are mentally mutilated beyond hope of regeneration.”
(E. W. Dijkstra)

Offline trucidare

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Re: Mac IDE
« Reply #85 on: 2010-May-29 »
No great changes yet - just bug hunting *evil laugh*

Now time for some free time. 1 Week. After that i will continue the work on Mac IDE.

P.S: Have a simple notice for compiling iphone app using defined certificate and create an .ipa file straight from mac ide. so you can simply open in itunes and it installs to your device. or change with your friends (Ad-Hoc certificate required)
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Offline codegit

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Re: Mac IDE
« Reply #86 on: 2010-May-30 »
"P.S: Have a simple notice for compiling iphone app using defined certificate and create an .ipa file straight from mac ide. so you can simply open in itunes and it installs to your device. or change with your friends (Ad-Hoc certificate required)"

DROOOOOOOOOOOOOOOOOOL!!!!  :enc:
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1 X MacBook Pro 2,2 GHz Core 2 Duo, 2 GB RAM, 160 GB HDD, 9400M
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iPad soon to be added

Offline fjsantosb

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Re: Mac IDE
« Reply #87 on: 2010-Jun-16 »
Hi @trucidare,

Any advances on that? It will be extremely helpful!! ^_^

King Regards, fjsantos.
Francisco Santos Belmonte founder of Tip Tap Games.
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Offline Slydog

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Re: Mac IDE
« Reply #88 on: 2010-Jun-16 »
It would be very handy to automatically use iXors3D when compiling to the iPhone, and Xors3D when compiling for the PC (only two platforms are supported).
Then you could develop and test on your PC, and when you build for the iPhone, no changes would be needed and it would pick up the proper library.
But, I only looked into the Xors3D library briefly, and I'm not sure how compatible the Types or Functions are between each version.


iXors3D should link without modification, actually there's no need to 'fool' the glbasic compiler to copy it onto the Mac, ala current Win32. It should be even simpler to install and use.

Good work Truci, still very interested in your results here!  :good:
My current project (WIP) :: TwistedMaze <<  [Updated: 2015-11-25]

Offline codegit

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Re: Mac IDE
« Reply #89 on: 2010-Jun-17 »
Is this project still alive?  :|
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1 X Acer TravelMate 4270, laptop, XP PRO
1 X Dell Studio 17 laptop, Windows 7
1 X MacBook Pro 2,2 GHz Core 2 Duo, 2 GB RAM, 160 GB HDD, 9400M
2 X iTouch
1 X HTC Desire (Android 2.1)
iPad soon to be added