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Author Topic: Mac IDE  (Read 27093 times)

Offline trucidare

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Re: Mac IDE
« Reply #90 on: 2010-Jun-17 »
Yep its alive, implemented Kitties new license thingie to avoid the demo mode.
kittie and me thinking about a solution for my case up keyword "sdlkjldsffdjkl" that is the main problem at this moment.
after this a second beta will be available for download.
MacBook Pro 2,2 GHz Core 2 Duo, 4 GB RAM, 160 GB HDD, 8600M GT
Core i3 - 3,07 GHz, 8 GB Ram, 2.5 TB HDD, Geforce GTX 260+ OC

Offline codegit

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Re: Mac IDE
« Reply #91 on: 2010-Jun-18 »
Thanks.
------------------------------------------
1 X Acer TravelMate 4270, laptop, XP PRO
1 X Dell Studio 17 laptop, Windows 7
1 X MacBook Pro 2,2 GHz Core 2 Duo, 2 GB RAM, 160 GB HDD, 9400M
2 X iTouch
1 X HTC Desire (Android 2.1)
iPad soon to be added

Offline trucidare

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Re: Mac IDE
« Reply #92 on: 2010-Jun-18 »
MacBook Pro 2,2 GHz Core 2 Duo, 4 GB RAM, 160 GB HDD, 8600M GT
Core i3 - 3,07 GHz, 8 GB Ram, 2.5 TB HDD, Geforce GTX 260+ OC

Offline trucidare

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Re: Mac IDE
« Reply #93 on: 2010-Jun-18 »
Oh double post :D

here some boring time from me...

check the video to understand the screenshots.
http://www.youtube.com/watch?v=PNZTg6daz-M&feature=youtube_gdata

edit:// thanks KungPhoo for the caseup tool.

[attachment deleted by admin]
« Last Edit: 2010-Jun-19 by trucidare »
MacBook Pro 2,2 GHz Core 2 Duo, 4 GB RAM, 160 GB HDD, 8600M GT
Core i3 - 3,07 GHz, 8 GB Ram, 2.5 TB HDD, Geforce GTX 260+ OC

Offline trucidare

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Re: Mac IDE
« Reply #94 on: 2010-Jun-20 »
added auto copy of Media Folder.
On Mac it will be copied to @.app/Contents/Resources/ and on iPhone to @/XCode/Glbasic/
Simply set CurrentDir to one of this and you will be able to load directly without copying Media Folder manualy.

MacBook Pro 2,2 GHz Core 2 Duo, 4 GB RAM, 160 GB HDD, 8600M GT
Core i3 - 3,07 GHz, 8 GB Ram, 2.5 TB HDD, Geforce GTX 260+ OC

Offline fjsantosb

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Re: Mac IDE
« Reply #95 on: 2010-Jun-21 »
Hi trucidare,

You are doing an impressive work!! Coding with GLBasic on MAC is a true dream ^_^.

Thanks for sharing trucidare!

King Regards, fjsantos.
Francisco Santos Belmonte founder of Tip Tap Games.
Website: www.tiptapgames.com
Twitter: www.twitter.com/tiptapgames
Facebook: http://dld.bz/dYVd
iPhone News & Sales: www.gamesappetizer.com

Offline trucidare

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Re: Mac IDE
« Reply #96 on: 2010-Jun-21 »
i need something!!!

i need a tool to create bitmap fonts lik kitties FontMaker but for OSX.
Any ideas?

(the last thingie before releasing beta 2)
MacBook Pro 2,2 GHz Core 2 Duo, 4 GB RAM, 160 GB HDD, 8600M GT
Core i3 - 3,07 GHz, 8 GB Ram, 2.5 TB HDD, Geforce GTX 260+ OC

Offline fjsantosb

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Re: Mac IDE
« Reply #97 on: 2010-Jun-26 »
Hi trucidare,

I am not good at mac, so i don't know a software for this purpose :(.

Anyone knows any software like that?

Cheers
Francisco Santos Belmonte founder of Tip Tap Games.
Website: www.tiptapgames.com
Twitter: www.twitter.com/tiptapgames
Facebook: http://dld.bz/dYVd
iPhone News & Sales: www.gamesappetizer.com

Offline trucidare

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Re: Mac IDE
« Reply #98 on: 2010-Jun-26 »
Ocean that is shit.
I need a TTF to Bitmap tool opensource.
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Offline Kitty Hello

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Re: Mac IDE
« Reply #99 on: 2010-Jun-28 »
If anyone volunteered for a TTF library X platform, we could make that thing with GLBasic.

Also, the project libgd seems to have a console program that can print on a png image. So, that might be a x-platform way to solve this.

Offline freshworks

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Re: Mac IDE
« Reply #100 on: 2010-Jul-05 »
Probably this one will work, it is used with cocos2d, but i think it will work here as well.

http://slick.cokeandcode.com/demos/hiero.jnlp


Cheers,
Jespar.

Offline trucidare

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Re: Mac IDE
« Reply #101 on: 2010-Jul-05 »
thanks jasper but it doesnt create one file font. ://
MacBook Pro 2,2 GHz Core 2 Duo, 4 GB RAM, 160 GB HDD, 8600M GT
Core i3 - 3,07 GHz, 8 GB Ram, 2.5 TB HDD, Geforce GTX 260+ OC

Offline Hatonastick

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Re: Mac IDE
« Reply #102 on: 2010-Jul-06 »
If anyone volunteered for a TTF library X platform, we could make that thing with GLBasic.

Also, the project libgd seems to have a console program that can print on a png image. So, that might be a x-platform way to solve this.

ClearType?
Hi mate, did you mean FreeType (http://freetype.sourceforge.net/index2.html)?  The only downside with FreeType is that it's not really a font renderer.  Reading the FAQ it makes it quite clear that although it can do basic rendering (1-bit mono and 8-bit grey scale) of fonts, it's not a graphics library.  It doesn't even handle formatting such as justification, kerning etc.  It's more a library that allows you to read in fonts and not a lot more.

There is also SDL_ttf 2.0 (http://www.libsdl.org/projects/SDL_ttf/) which uses FreeType 2.0.

Only other option would be to recreate the Windows version of the font tool for Mac.  If it was left up to me, I'd probably "cheat" and use PureBASIC to recreate it for Windows, Mac and Linux (assuming there was ever a Linux editor).

Edit:  Removed one of my more daft suggestions.
« Last Edit: 2010-Jul-06 by Hatonastick »
Mat. 5: 14 - 16

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Offline Hatonastick

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Re: Mac IDE
« Reply #103 on: 2010-Jul-06 »
No problem, I actually didn't think there was a mix-up until I went searching for it.  I'd done the same as you -- thought of the right product in my head, but gave it the wrong name. :)
Mat. 5: 14 - 16

Android: Toshiba Thrive Tablet (3.2), Samsung Galaxy Tab 2 (4.1.2).
Netbook: Samsung N150+ Netbook (Win 7 32-bit + Ubuntu 11.10).
Desktop: Intel i5 Desktop with NVIDIA GeForce GTX 460 (Win 8.1 64-bit).

Offline Ian Price

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Re: Mac IDE
« Reply #104 on: 2010-Aug-23 »
OK. I now have a shiny new Mac Mini with Snow Leopard (coming second with Guru Logic in the GP32Spain comp. will help financially with this!). The GLB IDE seems to work really well, but I'm not able to run anything - is this normal? It seems to compile fine. I'm 100% new to the Mac, so user may be at fault ;)

All I can say is that what I've seen and played around with so far is absolutely marvellous. Well done Trucidare :)
I came. I saw. I played.