Author Topic: Real 3D depth!!! I want it!!!  (Read 3640 times)

Offline Wampus

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Real 3D depth!!! I want it!!!
« on: 2010-Mar-26 »
http://www.youtube.com/watch?v=pWYgM1RGixM

Check out the DS 3D above. Soon netbooks/lappies, consoles and workstations are going to get 3D screens like this. 3D TVs are already been sold. This is going to be BIG!

When all this takes off and Mac/PC support becomes available, please please please get GLBasic to work with real 3D depth as soon as possible!

I'm already thinking about what I could do with a 3D screen.  So many possibilities. Even traditionally 2D graphics could be hugely improved by layers of depth. :S Gah, can't stop dreaming. Want it, now, for my netbook!  :blink:

What would you do with a 3D screen? Would it change the kind of games you'd want to create?

Offline bigsofty

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Re: Real 3D depth!!! I want it!!!
« Reply #1 on: 2010-Mar-27 »
I would guess this is altering the render view to match what it thinks its orientation is to the viewers head/point of view. Using some sort of accelerometer and/or face recognition?

Never the less, looks very cool!
Cheers,

Ian.

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Offline Moru

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Re: Real 3D depth!!! I want it!!!
« Reply #2 on: 2010-Mar-27 »
You might already be able to do something like this with a WII controller and that bar you have under the screen. take a look at this:
http://www.slashgear.com/wii-hack-creates-3d-virtual-reality-head-tracking-system-099545/

He posted the source-code for it somewhere but I didn't save the link at the time and too tired to find it now :-)
GLBasic also has support for the Wii controller so should be possible to make a game with this sort of 3D already.

Offline bigsofty

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Re: Real 3D depth!!! I want it!!!
« Reply #3 on: 2010-Mar-27 »
Wow, the wii hack is so much like the final product that Nintendo brought out... there must be some sort of relation?
Cheers,

Ian.

“It is practically impossible to teach good programming style to students that have had prior exposure to BASIC.  As potential programmers, they are mentally mutilated beyond hope of regeneration.”
(E. W. Dijkstra)

Offline codegit

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Re: Real 3D depth!!! I want it!!!
« Reply #4 on: 2010-Mar-27 »
You can already do this on the iphone. basically you check the tilt(orientation movement) and then match the screen show the view as it will be seen from this angle/orientation. Check out a game called Diorama on the iphone.

Check this link  http://www.youtube.com/watch?v=cxZeR3vLFt0

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Offline matchy

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Re: Real 3D depth!!! I want it!!!
« Reply #5 on: 2010-Mar-28 »
I'd rather have this:

pCubee: a Perspective-Corrected Handheld Cubic Display
http://www.youtube.com/watch?v=89OoXyuxTLM

Offline matchy

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Re: Real 3D depth!!! I want it!!!
« Reply #6 on: 2010-Mar-28 »
There's some very exciting and interesting perspective of games that could be created in this way. With technologies like wafer thin screens, I can imagine a large cube, multi-sided or even a cylinder, as a 360' view 3D monitor. Although the larger the object, the less likely it will moved by motion handling and more relied visual tracking. Generally, I like the idea of modulated screens, and perhaps other components, that plug in like Lego blocks especially for hand-held gaming devices. ;)

Offline Hemlos

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Re: Real 3D depth!!! I want it!!!
« Reply #7 on: 2010-Mar-28 »
If im not mistaking.....iphone has this capability already.
Any device that can detect physical orientation(ie, sidways, upright, upsidedown) can be programmed to orient the 3d environment pov.

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Offline matchy

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Re: Real 3D depth!!! I want it!!!
« Reply #8 on: 2010-Apr-03 »
Here's an experimental demo of the 3D depth concept I did in glb:  :good:
http://www.youtube.com/watch?v=T2t_u5ONFGE

Offline Wampus

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Re: Real 3D depth!!! I want it!!!
« Reply #9 on: 2010-Apr-05 »
Here's an experimental demo of the 3D depth concept I did in glb:  :good:
http://www.youtube.com/watch?v=T2t_u5ONFGE
Would need work to get it looking & feeling perfect but this is a very interesting starter experiment.

I can see one potential problem: Developing a game for 3D depth (and multi-axis accelerometers) could be limited to hardware that supports it. It would easy to change a conventionally 2D game to work on a 3D platform, e.g. imagine Sonic the Hedgehog with 3D parallax scrolling, but harder to change a full 3D with accelerometer control to 2D.