Author Topic: Climb for gp2wiz  (Read 3796 times)

rodas

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Climb for gp2wiz
« on: 2009-Nov-10 »
Hi am new to the forum,i am spanish,my english is bad, I am sorry.I Am holder of a gp2xwiz,and i have a license of glbasic and i am programming for her,my question is,there any command to climb? For example, a game that works to 800x600 climb to 320x240,the resolution of the wiz. a greeting

Offline Kitty Hello

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Re: Climb for gp2wiz
« Reply #1 on: 2009-Nov-10 »
Not really. You can't create a bigger screen with CREATESCREEN than 320x240 (so far).
Usually, I go the other way round. I create a game fr 320x240 and scale it up for larger screens on win32.

rodas

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Re: Climb for gp2wiz
« Reply #2 on: 2009-Nov-10 »
Not really. You can't create a bigger screen with CREATESCREEN than 320x240 (so far).
Usually, I go the other way round. I create a game fr 320x240 and scale it up for larger screens on win32.

OK thank you

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Re: Climb for gp2wiz
« Reply #3 on: 2009-Nov-10 »
Was not too much work. Next update has bigger screens for CREATESCREEN on the Wiz.

rodas

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Re: Climb for gp2wiz
« Reply #4 on: 2009-Nov-10 »
Was not too much work. Next update has bigger screens for CREATESCREEN on the Wiz.

very good news, thanks.   As use the command createscreen?
thanks for the support.

Offline kaotiklabs

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Re: Climb for gp2wiz
« Reply #5 on: 2009-Nov-15 »
As I undestand from this post...

Will be posible to scale a 480x320 iphone landscape game to 320x200 (Wiz resolution) easily without rescaling the images?

If it´s possible, how should be implemented?
Maybe drawing to a virtual screen and drawing the resulting sprite stretched?
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Re: Climb for gp2wiz
« Reply #6 on: 2009-Nov-16 »
Yes, that's possible now. But be careful. The wiz has to perform the scaling in software mode. It might be a bottleneck.