Author Topic: GLBasic & Android?  (Read 11962 times)

Offline fjsantosb

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GLBasic & Android?
« on: 2009-Dec-08 »
Hi there,

Investigating some posiblemarkets to sell games, i arrive to android market. I know that its not so popular like iphone market, but i see that android popularity is grow daily.
Iphone developers adventage is that main resolution is 320x480, same as iphone, althought resolution sizes is increasing everyday too.
So i wonder is there is any plan to include android build on glbasic builds, or even if this is possible.
King Regards, fjsantos.
Francisco Santos Belmonte founder of Tip Tap Games.
Website: www.tiptapgames.com
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MrTAToad

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Re: GLBasic & Android?
« Reply #1 on: 2009-Dec-08 »
This has a link to developing stuff for Android in C - apparently the one line test program took several hours to compile...

http://www.pocketmagic.net/?p=682
« Last Edit: 2009-Dec-09 by MrTAToad »

Offline Kitty Hello

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Re: GLBasic & Android?
« Reply #2 on: 2009-Dec-08 »
Android = Java
GLBasic = not

Offline fjsantosb

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Re: GLBasic & Android?
« Reply #3 on: 2009-Dec-09 »
Yep, i know that glbasic its C and android is java (i coded some time ago for android), really was a bit 'silly' question.

@MrTAToad: Interesting link you provide, its a pity that has several hours to compile a simple program :S, impossible to do some serious work.

Thanks for your answers!

King Regards, fjsantos.
Francisco Santos Belmonte founder of Tip Tap Games.
Website: www.tiptapgames.com
Twitter: www.twitter.com/tiptapgames
Facebook: http://dld.bz/dYVd
iPhone News & Sales: www.gamesappetizer.com

Hatonastick

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Re: GLBasic & Android?
« Reply #4 on: 2009-Dec-09 »
Android = Java
GLBasic = not
Time to switch Gernot!  =D

Just kidding.  Java isn't my favourite programming language.

Offline Kitty Hello

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Re: GLBasic & Android?
« Reply #5 on: 2009-Dec-09 »
rewriting the whole GLBasic engine in Java is close to impossible. Also, I'm afraid Java has not enough Template (Generics) support to do all the dirty tricks I use in GLBasic.

MrTAToad

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Re: GLBasic & Android?
« Reply #6 on: 2009-Dec-09 »
Java is too slow for really fast games.

Have you seen the amount of work needed to get C working on Android too ?  Its horrendous!  It also looks like its Linux only too...


Offline Kitty Hello

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Re: GLBasic & Android?
« Reply #7 on: 2009-Dec-09 »
and what about the android store - they will surely refuse to upload binary files.

Hatonastick

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Re: GLBasic & Android?
« Reply #8 on: 2009-Dec-09 »
Yes, I suspect Android has been shot in the foot before it can even start to run.

Offline fjsantosb

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Re: GLBasic & Android?
« Reply #9 on: 2009-Dec-09 »
Well, personally I have an account to android store, and they don't provide any kind of review like Apple, I mean you can upload directly what you want (and after this, is there is any illegal, offensive, etc etc content, they delete your app). So is developer side the responsability of doing things well.

But coding for android in java is almost a pain, and there is a really bad bug referring to touch control (multitasking on java is not so good as you know), so main thread slowdowns always that screen get some touch input. (Yep there is some tricks to avoid a bit, but you cant really avoid this totally).

But his market in growing strong last months, applications starts now to have a decent number of downloads (far away of numbers on appstore, but i think that in a future it could be a serious competence).

Personally i use an android mobile device as main mobile (htc magic), i love his size!

Just my 2 cents.

King Regards, fjsantos.
Francisco Santos Belmonte founder of Tip Tap Games.
Website: www.tiptapgames.com
Twitter: www.twitter.com/tiptapgames
Facebook: http://dld.bz/dYVd
iPhone News & Sales: www.gamesappetizer.com

Offline Kitty Hello

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Re: GLBasic & Android?
« Reply #10 on: 2009-Dec-09 »
I use an iPhone as my main phone and I just love the Apps  :P
Android will soon be dead IMO.

Offline fjsantosb

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Re: GLBasic & Android?
« Reply #11 on: 2009-Dec-10 »
Well, if i had to kill a system, would be 'windows mobile' hehehe.
I hate his low response and continuous hang ups (its windows after all!).

But without any doubt, amount of quantity / quality applications on iPhone is far away of other systems

King Regards, fjsantos.
Francisco Santos Belmonte founder of Tip Tap Games.
Website: www.tiptapgames.com
Twitter: www.twitter.com/tiptapgames
Facebook: http://dld.bz/dYVd
iPhone News & Sales: www.gamesappetizer.com

Offline okee

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Re: GLBasic & Android?
« Reply #12 on: 2009-Dec-10 »
There's is a basic language for Android called Simple Basic
at  http://code.google.com/p/simple/ don't know how advanced it is though.
Android: Samsung Galaxy S2 -  ZTE Blade (Orange San Francisco) - Ainol Novo 7 Aurora 2
IOS: 2 x Ipod Touch (1G)

Offline fjsantosb

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Re: GLBasic & Android?
« Reply #13 on: 2009-Dec-10 »
@Ocean: indeed, other problem that i can see on windows mobile, its that windows mobile must be 'addaptive' i mean, there is a lot of differents device, with different processors and different screen sizes and same windows must addapt to all oh them which is difficult (Apple has unique mobile to addapt his OS, which is perfect).

@okee: interesting language, altought its seems a little advanced by now.

Anyway, i prefer glbasic ^_^ (and i try a lot of language before!).

King Regards, fjsantos.
Francisco Santos Belmonte founder of Tip Tap Games.
Website: www.tiptapgames.com
Twitter: www.twitter.com/tiptapgames
Facebook: http://dld.bz/dYVd
iPhone News & Sales: www.gamesappetizer.com

MrTAToad

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Re: GLBasic & Android?
« Reply #14 on: 2009-Dec-10 »
Perhaps it may be worth looking at a Linux/Mac only GLBasic version for developing on Android - due to the limitations of the Android SDK, its not possible on Windows...