Author Topic: Discussion forum for Horizontal Shooter Tutorial  (Read 9678 times)

Offline Steinbock

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OK! Here is a "very basic" eventeditor:



I have also attached a sample eventfile.

If there are still open questions, please ask. :)

[attachment deleted by admin]
Time will come. It's just a matter of time...

Offline Manu Segura

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Thanks Steinbock, will try this later on.

BTW, you're closer than you think from a complete "Horizontal Shooter Construction Kit" LOL

Cheers,

Offline Manu Segura

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Hello again,

I am trying to adapt the engine to a 480x320 resolution (your guess is right: iPhone resolution) but I am "still" not an expert, so I would like to have some advice on what should I take in consideration while doing this.

I am starting with the tile editor, being more or less successful with adapting the resolution but the tiles are not being transported properly in the destination position.

More questions are: how can I use source png tiles bigger than 256 tiles?

Also, a event file handling more than 256 events would be great. My plans are to have big action there :)

Thanks in advance and have a nice weekend!

Greetings from Spain ;)

Offline DariusArgent

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GP2X version is deleted on zshare. =(