Codesnippets > Math

Schranzors Rand und Gernots Kreis

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Moebius:
Useful, but with one problem:
QRND(100) returns values from 100-200 instead of 0-100...
QRND(n) returns values from n to 2*n instead of 0 to n...

Try this instead:

--- Code: GLBasic ---FUNCTION QRND: b, e=0 , scale=1
        LOCAL n = ABS(e-b)
        RETURN e + n/(scale*n)*RND(scale*n)
ENDFUNCTION
 
I just replaced the b with the e  :P

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