Author Topic: Article  (Read 843 times)

Offline MrPlow

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Article
« on: 2019-Mar-29 »
Hey guys - I wrote another article yesterday about "my first steam project" on Medium and it's been put on front page of Design and Gaming categories...
:)

https://medium.com/topic/gaming
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Offline Moru

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Re: Article
« Reply #1 on: 2019-Mar-29 »
Nice, seems you are on a roll :-)

I'm one of those that can't understand why touch games are so popular, you can directly see what has been converted from mobile to PC.

Offline MrPlow

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Re: Article
« Reply #2 on: 2019-Mar-30 »
They can have a place with puzzle games and those match games - but not ones that require a lot of interaction from the user.
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Offline Schranz0r

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Re: Article
« Reply #3 on: 2019-Mar-31 »
Nice article mate!
I <3 DGArray's :D

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Offline bigsofty

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Re: Article
« Reply #4 on: 2019-Mar-31 »
Nice article, very well done!  :good:
Cheers,

Ian.

“It is practically impossible to teach good programming style to students that have had prior exposure to BASIC.  As potential programmers, they are mentally mutilated beyond hope of regeneration.”
(E. W. Dijkstra)

Offline Ian Price

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Re: Article
« Reply #5 on: 2019-Apr-03 »
Nice :)
I came. I saw. I played.

Offline dreamerman

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Re: Article
« Reply #6 on: 2019-Apr-03 »
Good article. That time when users testing your game are surprised that they can't use keyboard to play it :D or that You took different design way opposite to other similar games.. One thing that You didn't approach is localization / game translation issues, but maybe You will deal with that during development of Your next project :P
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Offline Snoopy

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Re: Article
« Reply #7 on: 2019-Apr-03 »
Very interesting and informative.  :good:

Offline MrPlow

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Re: Article
« Reply #8 on: 2019-Apr-04 »
But everyone knows english ... i.e. *I'm too lazy*  =D

Good article. That time when users testing your game are surprised that they can't use keyboard to play it :D or that You took different design way opposite to other similar games.. One thing that You didn't approach is localization / game translation issues, but maybe You will deal with that during development of Your next project :P
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Offline dreamerman

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Re: Article
« Reply #9 on: 2019-Apr-20 »
Even if someone speaks English it's nice to see that game support your own language and that way localization for foreign markets (specially Asia->China/Japan/Korea and at least western Europe languages) can have some significant impact on sales. But yeah, sometimes localization can be painful   :sick:
Check my source code editor for GLBasic - link